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Mortal Kombat X Getting an XL Edition

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We really can’t get enough of Mortal Kombat X, which is why we’re thrilled by the news that a special edition will be released containing all of the previous additional content in addition to brand new content.

The fatalities will begin when the awesomely named Mortal Kombat XL goes on sale on March 1.

From the Press Release:
Warner Bros. Interactive Entertainment announces Mortal Kombat XL, the definitive experience of the award-winning, hit Mortal Kombat X video game, which was the best-selling game in franchise history and recently named the Best Fighting Game by The Game Awards 2015. Developed by NetherRealm Studios, Mortal Kombat XL will be available in North America beginning March 1 for the PlayStation®4 computer entertainment system and Xbox One.

Mortal Kombat XL offers the ultimate Mortal Kombat X experience that includes the main game and all content featured in upcoming Kombat Pack 2:

  • Brand new playable characters the Xenomorph from Alien, Leatherface from The Texas Chainsaw Massacre horror film series, Triborg, and Bo’Rai Cho
  • Never released Apocalypse Skin Pack
  • Previously released content including playable Goro, Brazil Skin Pack, Kold War Skin Pack, and Kold War Scorpion Skin

Also included with Mortal Kombat XL is previously released downloadable content from the original Kombat Pack:

  • Playable characters Predator, Jason Voorhees, Tremor, and Tanya, with each accompanied by three themed skins
  • Samurai Skin Pack

 

Mortal Kombat X is NetherRealm Studios’ most recent installment in its legendary, critically acclaimed fighting game franchise that propels the iconic franchise into a new generation. The game combines cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully-connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy. For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. Players step into an original story showcasing some of the game’s most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together.

Mortal Kombat X (2)

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Admire this New Pride and Prejudice and Zombies Clip

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With Pride and Prejudice and Zombies heading our way in just a few short weeks, expect to see lots of news about it around these parts.  Up now is a new clip!

Pride and Prejudice and Zombies stars Lily James, Sam Riley, Jack Huston, Matt Smith, Douglas Booth, Charles Dance, Lena Heady, Ellie Bamber, Millie Brady, Bella Heathcote, and Suki Waterhouse. Burr Steers wrote the screenplay and directs.

Look for the film in theaters on February 5, 2016. In the meantime join the Squad on Facebook, Twitter, and Instagram.

Synopsis:
A zombie outbreak has fallen upon the land in this reimagining of Jane Austen’s classic tale of the tangled relationships between lovers from different social classes in 19th century England. Feisty heroine Elizabeth Bennet (James) is a master of martial arts and weaponry, and the handsome Mr. Darcy (Riley) is a fierce zombie killer, yet the epitome of upper class prejudice. As the zombie outbreak intensifies, they must swallow their pride and join forces on the blood-soaked battlefield in order to conquer the undead once and for all.

pride and prejudice

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Lost Eli Roth Cartoon Chowdaheads Resurrected by CryptTV

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Before Eli Roth gave us flicks like Cabin Fever, Hostel, and The Green Inferno, he dabbled in the more animated world of darkness with things like “The Rotten Fruit” and the now newly resurrected “Chowdaheads.” Interested? Read on for the skinny!

CryptTV is bringing the 90’s back with the long overdue release of Eli Roth’s animated series “Chowdaheads.” The first of eight episodes of the never aired, pre-Cabin Fever show premiered today on CryptTV’s Facebook channel. Originally set to air during a 3-hour episode of WCW wrestling, “Chowdaheads” was pulled at the last minute and never found a home. But all these years later Roth is able to air “Chowdaheads” through the digital network and remembers the inspiration for the show and the ordeal it went through.

Long before Cabin Fever, my friend Noah Belson and I created a show called ‘Chowdaheads’ and produced a series of short episodes for WCW wrestling. We wrote and voiced all the episodes, and I directed them and did the character design. We had an amazing team of animators who worked with me, animating the style I wanted for the show, which was somewhere between ‘Beavis and Butthead’ and Yellow Submarine, if that makes sense. The original pitch came from an idea we developed called ‘Massholes,’ which was basically ‘King of the Hill’ but set in Massachusetts,” Roth said.

Our dream was to create an animated show like ‘South Park’ or ‘The Simpsons’ based on the kids who beat us up and terrorized us throughout our youth in Boston. WCW loved the idea, and at the time… their show ‘WCW Nitro’ was the #1 show on TV with 35 million viewers a week. We were going to air during the 3-hour broadcast, much like ‘The Simpsons’ started as interstitial shorts on’The Tracy Ullman Show.’ We finished all eight episodes, it was announced in Variety on a Friday, and over the weekend the head of WCW was fired and the show was put on hold. I of course had told everyone I ever met in my life to watch Monday’s ‘WCW Nitro,’ and people were furious that they sat through three hours of wrestling waiting for a cartoon that never materialized.

Roth continues, “MTV flirted with taking the show there, but at the time they were finishing up ‘Beavis and Butthead’ and moving to this new craze called ‘reality’ TV where you just filmed regular people doing stuff. There was talk of taking the show elsewhere, but because we took our episode ideas and tailored them to run during wrestling with characters that were rapidly becoming outdated, it made less and less sense to people. I still love this idea and thought it would be fun for people to see another side of my directing, which actually predates Cabin Fever. For a while I was known as ‘animation guy,’ and my agents tried to sell me as some kind of up and coming Trey Parker or Mike Judge, but it was not meant to be. My destiny was to make films. ‘The Rotten Fruit’ was very much a reaction to this, where we had to tone down a lot of the violence and language to make it safe for TV. Apparently someone in standards & practices at TNT noticed that the title ‘Massholes’ had the word ‘assholes’ in it. So here it is, in all its glory, our tribute to Boston and WCW wrestling… ‘Chowdaheads.’

CryptTV is an original for digital genre network co-founded by Roth and Jack Davis and has a strategic partnership with Blumhouse Productions. CryptTV releases its videos primarily through Facebook, where it has amassed over 500,000 subscribers. You can also find videos on CryptTV.com. Be sure to follow CryptTV on Twitter for on-the-go updates.

Chowdaheads

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Backtrack to a New Trailer

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The indie flick Backtrack (review), featuring Adrien Brody, Sam Neill, and Robin McLeavy, will premiere exclusively on DirecTV on January 28th and in theaters and On Demand on February 26th, and right now you can dig on a new trailer.

Backtrack was written and directed by Michael Petroni and produced by Petroni, Jamie Hilton, and Antonia Barnard. Executive producers include Compton Ross, Phil Hunt, and David Evans.

Synopsis:
Troubled psychotherapist Peter Bowers (Brody) is suffering from nightmares and eerie visions. When he uncovers the horrifying secret shared by his patients, he is put on a course that takes him back to the remote hometown he fled years ago. There in False Creek he is consumed by solving a decades-old mystery that holds the key to his strange and menacing delusions.

Backtrack

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Robbie Amell and Rachael Taylor Jump on the ARQ for Netflix

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Netflix continues on its way to being a film studio contender, and their latest project has just hit the Interwebs. According to The Hollywood Reporter, Robbie Amell and Rachael Taylor, known to fanboys for their work on comic book shows “The Flash” and “Jessica Jones,” respectively, have teamed up to star in ARQ, a sci-fi thriller that will be released by the on-demand entity.

Lost City and XYZ Films are producing the low-budget film, which was written and is being directed by Tony Elliott. Elliott knows a thing or two about sci-fi drama, having been a story editor and writer on BBC America’s acclaimed “Orphan Black.”

ARQ is a post-apocalyptic thriller set in the near future when the oil supply has run dry. Trapped in a house and surrounded by a gang of mysterious masked intruders, an engineer (Amell) must protect a technology that could deliver unlimited energy and end the wars that have consumed the world. The only problem is that the technology has created a time loop that condemns him and his friends all to relive the same day over and over.

The movie is set to begin shooting this winter in Toronto.

Robbie Amell

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David Bruckner Opens Up About His Friday the 13th Reboot

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Once upon a time, filmmaker David Bruckner, who directed Southbound, The Signal, and the V/H/S segment “Amateur Night,” was attached to Paramount’s Friday the 13th reboot. Unfortunately, Bruckner is no longer involved with the project, which is definitely a bummer for those of us who are fans of his work. (By the way, if you haven’t seen The Signal, you really, really should.)

Although we’ll never get to see his version of Friday the 13th on the big screen, Bruckner opened up to the folks at Fangoria about his involvement with the film and what he and writer Nick Antosca had up their sleeves. Although the studio brought Bruckner in to explore the found footage angle, they eventually decided to head in a different direction for the reboot.

We were allowed to truly explore what the film could be as a proper ’80s reboot—what that would look like. My take on it was that I wanted to do DAZED AND CONFUSED meets Jason Voorhees [laughs], a genuine last-day-of-school coming-of-age story. Nick wrote a great draft, and we really wanted to see that movie come to life. It was a very exciting process for me.

However, had Brucker stuck with the found footage approach, it sounds like he had a pretty good idea of how to tackle it while staying true to the franchise’s blood-soaked roots.

There are certain restrictions to found footage; just the fact that you’re locked into a single perspective almost makes the slasher formula impossible, because characters tend to wander off on their own all the time and get knocked off. Also, part of what defines some of the greatest slashers is the additional perspective. That was a really fun obstacle to tackle, and we ended up structuring it a little bit more like a monster movie. All the mythos surrounding Jason Voorhees opened up a lot of possibilities, and for a moment in time, we had a story that took place in the ’80s, which worked with the found-footage conceit. It was a return to form in a lot of ways…

Unfortunately, Bruckner ended up bidding farewell to the Friday the 13th project. Currently, Aaron Guzikowski (Prisoners) is trying his hand at the reboot, although it remains to be seen if the studio will stick with his version. Regardless of who ends up taking the reins on the movie, here’s hoping that it gives fans the sort of cinematic experience they’ve been craving for years.

Friday the 13th Reboot

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The Barn Trailer Provides an Early Halloween Treat

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It was right around this time last year that we learned about The Barn, a 1980s-inspired retro slasher film that caught our attention courtesy of a period-authentic trailer and poster. Today brings a brand spankin’ new trailer, and it again feels like it was ripped out of the ’80s. We love it.

Head over to Indiegogo to pre-order your copy on VHS or DVD!

Directed by Justin M. Seaman, The Barn stars Mitchell Musolino, Will Stout, Lexi Dripps, Ari Lehman, and Cortland Woodard.

Synopsis:
It’s Halloween 1989, and best friends Sam and Josh are trying to enjoy what’s left of their final Devil’s Night before graduating high school. But trouble arises when the two pals and a group of friends take a detour on their way to a rock concert, finding an old abandoned barn and awakening the evil inside. Now it’s up to Sam and Josh to find a way to protect their friends and defeat the creatures that lurk within “The Barn.”

The Barn

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See the Final Poster for The Final Project

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Earlier this week we shared the latest trailer for The Final Project, and now we’re back with the official theatrical poster for the film, in which six college students go hunting for the supernatural… until the supernatural comes hunting for them!

From CAVU Pictures and 3rd Fathom Films comes a horror film based on a real-life plantation with a disturbingly dark past. The Final Project hits theaters beginning February 12th in Atlanta and Houston and March 4th in New York and Los Angeles, then expanding nationwide thereafter.

Taylor Ri’chard directs. Amber Erwin, Teal Haddock, Arin Jones, Evan McLean, Leonardo Santaiti, and Sergio Suave star.

Utilizing real locations in and around Georgia, The Final Project features a crew and ensemble of dedicated locals well acquainted with the haunted history of the South. Combining the “found footage” genre with authentic local folklore, it updates the classic American ghost story by tapping into a history too chillingly real to deny. The backstory of The Final Project combines an Old Hollywood touch with a real-life twist. Chretien Point Plantation in Sunset, Louisiana, the real-life model for the film’s Lafitte Plantation, was also the inspiration for the interior of the legendary “Tara” from Gone with the Wind.

Its true claim to fame, however, lies closer to home. The site of a pitched and bloody battle between Union and Confederate soldiers at the height of the Civil War, with a bullet hole still embedded in one of its front doors, Chretien Point has long been rumored to be one of the biggest supernatural “hot spots” in North America. Ghostly sightings have been reported for decades, with stories of buried treasure, a vengeful “house mistress,” and even a nearby haunted bridge.

For more info visit the official The Final Project website, “like” The Final Project on Facebook, and follow The Final Project on Twitter.

Synopsis:
Six college students have organized the ultimate graduation project… a documentary film about one of the most notorious haunted houses in America, the Lafitte Plantation in Vacherie, Louisiana. A Civil War landmark with a dark past, complete with stories of mutilated soldiers, murdered families, and restless shadows roaming its abandoned corridors… no one has entered Lafitte in years – until now. Outfitted with high-tech recording equipment in order to capture every moment of their great adventure, these intrepid young filmmakers bravely venture deep into the misty backwoods of Louisiana. But on this plantation that time has forgotten, something evil still waits and watches. When darkness falls, their deepest fears come to life, as one by one they’ll learn the horrifying truth that awaits all who dare seek the secrets of the Lafitte Plantation. The dead are awake, and there are some places the living should never go.

thefinalproject-finalposter

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Underworld TV Series in Development

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Fans of the Underworld series need to pay attention to this next bit. Not only is Underworld 5 on its way, but according to Collider, creator/director Len Wiseman says a TV series is in development.

Yes, there’s been a lot of conversations and even development on what that series would be,” said Wiseman at the TCAs. “It’s really appropriate for television, in terms of how those characters can really tie in, but also become something new. It’s really an attractive space. I don’t want to put a date on it because then that’s going to be printed and it might not happen in that timeframe, but it is a thought.

Stay tuned for more as it comes.

Underworld

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Universal Makes a Date with Tom Cruise and The Mummy!

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The new crop of Universal monster movies is moving along nicely as Variety is reporting that Tom Cruise has officially signed on for The Mummy! Universal has set a new release date for its reboot, too. You can expect the film to bow on June 9, 2017.

Sofia Boutella is on board to play the classic monster with Alex Kurtzman directing.

The studio tapped Kurtzman and Chris Morgan last summer to help develop a universe for Universal in which its classic monster movie library is front and center. Kurtzman will also produce alongside Morgan as well as Sean Daniel.

Jon Spaihts is penning the script. Plot details are vague other than it will be set in the present day, unlike the previous three installments starring Brendan Fraser.

Characters from the monster universe films are expected to crop up in each other’s installments before culminating in an Avengers-style tie-in film.

Universal’s executive VP of production Jon Mone and VP of development Jay Polidoro will oversee the project for the studio. Cruise isn’t expected to produce, but he will play a major part in development.

Tom Cruise

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Resident Evil Zero HD Remaster (Video Game)

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Resident Evil 0Developed by Capcom

Available on PS3, PS4, Xbox One, Xbox 360, PC (reviewed)

Rated M for Mature


It’s gotten to the point where keeping track of the various Resident Evil releases is more complicated than the canonical plot. Resident Evil Zero is the fifth main series title, and takes place before the events of the first Resident Evil. It was originally released as a prequel to the enhanced Resident Evil (2002) remake on GameCube, and was the second title to be released using the new engine. It was later re-released on the Wii as Resident Evil Archives: Resident Evil Zero (in North America; in Japan it was still just Biohazard 0) and was basically the same game. It is now being released as a standalone HD remake for digital download, or as part of the Resident Evil Origins Collection bundled with the recent remake of Resident Evil HD Remaster. I’m not sure how it all fits in with various Chronicles, Survivor, and Outbreak titles, but I do know that protagonist Rebecca Chambers does return in the Resident Evil 5 Gold Edition “Mercenaries Reunion” mode.

I hope the previous paragraph made two things clear: 1) I’m a huge Resident Evil fan, 2) I’m not really down with the whole “re-release everything” trend. The depth of my distaste is apparent to anyone that read my review for the remaster of the remastered Resident Evil (2002). Then, my opinion was heavily weighted by the fact that this was the 8th release of the franchise’s flagship title. I also felt that the additions were actively detrimental, with the new control scheme being harder to use than the old (on the PC at least).

Maybe I’m losing my edge, but I had less venom build up in my glands when I read of the imminent Resident Evil Zero HD Remaster. Maybe it was because this is only the third release of the title, bringing it well below the series average. It’s only seen life previously on the GameCube and Wii, which means many gamers haven’t had the chance to check it out yet. The Archives edition on the Wii was also bizarrely hard to find, and the general Wii audience wasn’t exactly fervently demanding more availability. It’s also a weird “side story but not” kind of main canon offshoot, with just the right amount of earnest effort to make it adorable rather than shameful. Whatever the reasons are, most people haven’t yet played Resident Evil Zero, making my distaste for its re-release significantly less.

This is also the last Resident Evil game that feels like a “Resident Evil” game. I’m not shitting on the post Resident Evil 4 titles, but fans will immediately know what I mean when I say that I’ve been nostalgic for hearing my enemies before I see them. Before Leon Kennedy came in and roundhouse kicked the series into the third-person action genre, Resident Evil meant fixed cameras, limited saves, restrictive inventories, and giant bug bosses. There’s a special place in the museum of gaming history for Zero, the White Rhino of its time. It heaved one last defiant zombie moan before dying off, only to be remembered in indie imitation projects and fan remakes.

Resident Evil Zero

Tense, ominous shots like this show us why the fixed camera was so effective at eliciting suspenseful dread.

Ironically, this is also the most “actiony” of the old school titles. Given the insight of the subsequent titles, studying Resident Evil Zero as an artifact is the kind of mega-nerdly endeavor that professional children like me can’t help but get giddy over. Seven years before the release of 5, Zero explored the co-op character swap idea. Years before 4, it was Zero that injected more action into the series with early shotguns and more plentiful zombies. A whole decade before 6, Zero dared to dream of introducing meaningless side characters with paper thin personalities that would be quietly forgotten for the rest of the series.

Yes, despite all of Zero’s accomplishments, it’s still the most forgettable title of the series. Aside from the introduction of the unique two-character mechanic, there’s not a lot to see here. It’s short, easy, and uninspired. I didn’t hate the game, I enjoyed most of what was there. Still, it feels like an expansion pack to Resident Evil (2002), tacked on to give some legs to the playtime and justification for the cost of making the engine.

The game’s most memorable sequence is right at the start, as protagonist Rebecca Chambers enters a mysterious train in pursuit of convict and co-star Billy Coen. In traditional Resident Evil fashion, things get zombied very quickly, and soon the train speeds off with our two heroes inside. When talking to people about Resident Evil Zero, most people will say something like, “Isn’t that the one on the train?” It’s with good reason, as it’s one of the most unique settings for the series. The cramped cabins and roundabout paths between the cars makes it feel like a linear maze, claustrophobically looping back on itself and opening new paths to reveal even more, unseen corridors. What starts off feeling like three rooms expands in pieces to over fifteen, with dangers spawning out of every corner. Just clearing a room isn’t good enough, as new paths also unlock new threats in previously safe areas. Refrigerator zombies are a series staple, but this one managed to still get me by surprise.

Resident Evil Zero

Slowly but surely, every single one of those fuckers will try to eat you.

The segment is complete with boss fight, cumbersome yet powerful shotgun, mini-boss, enemy variety, and complicated tense puzzle. It can be completed on your first try in about an hour and a half, making it one of the series’ most concentrated examples of what made the franchise beloved. I wish the whole game was this creative. Unfortunately, Resident Evil isn’t complete without an evil mansion, and this is where the title stumbles.

After a fiery crash into an unknown underground station, Rebecca and Billy emerge into Zero’s main set piece. A disused “training facility” that looks suspiciously like an evil mansion, a series of locked doors, keys with symbols, and obtuse puzzles stand between our heroes and freedom. It’s a formula that works, as most of the series previously has taken place in a single labyrinthine location. The training facility does little to distinguish itself from the mansion of Resident Evil. Resident Evil 2 made the formula work in an evil police station, Code: Veronica made it work in a military base/mansion/underwater research facility, so why Zero couldn’t come up with something new is beyond me. Coming hot off the heels of the fantastic train segment, it’s disappointing.

Resident Evil Zero

It’s like Umbrella knew the pivotal point to every zombie outbreak was their own creepy mansions.

Ironically, aside from the deviation of creative train level, Zero sticks to the tracks of the Resident Evil playbook till the end. After getting the first key, there’s a boss fight. Each key opens up a few rooms with key-like items in them, which must be combined in some way to open different doors. There are a number of key-like items that must be used to unlock the big door, which leads to the next area. This next area is an underground research base. You learn about a new, even eviler bad guy who had a way worse virus. You fight a tyrant.

Still, the game is totally functional, which is more of a compliment than it might seem. As a Resident Evil title, there’s a high bar set for baseline quality. As the plethora of half-baked indie projects out there can attest to, fucking up one of these games is really, really easy. In that regard, Resident Evil Zero is still an enjoyable title. What they do introduce is pretty cool. The co-op mechanic doesn’t feel tacked on, with the most memorable segments requiring you to split your party up to progress. The new humanoid leech enemies are intimidating and terrifying, splintering apart as you kill them before exploding into a pile of mini-leech enemies. It’s just a shame there isn’t more of this new stuff, instead of relying—for a majority of the game—on copy/paste puzzles, levels, and enemies.

Resident Evil Zero

Hi, I’m Mangey Monkey, and I’ll be what passes for a new bad guy in this game!

As a remake, the game walks a fine line for me. First off, the game actually does look significantly better. As a GameCube title, it pushed the hardware to its peak, and is one of those games that forever in your mind remains gorgeous because of how comparatively better it looked. Looking back on it now and comparing it to this, the overhaul is noticeable. The in-game characters now look better than the pre-rendered ones years past, which is far more than I was expecting. The models look crisp, environments polished, and effects like rain natural. It doesn’t quite match up to contemporary titles, but it went far above and beyond what I expected. The only shortcoming is that it’s clear what models they spent more time on than others, as some of the disposable side characters are still very blocky with stilted animation.

Though it’s become common practice, remastering a game shouldn’t just involve slapping on a fresh coat of paint and calling it a day. You can debate the various nuances of remasters vs remakes vs re-releases vs redux vs rehash, but we all get a bit pissed off when an old game gets pushed back out with the same bugs and shortcomings we all hated when it first came out. So, Capcom, it’s been a little over 13 years; why the fuck can I not put an item in a box? This is unacceptable:

Resident Evil Zero

All those shiny lights are items.

This is what passes for item storage in Resident Evil Zero. “But, Ted, you ignorant slut, Resident Evil games are supposed to have a limited inventory!” I agree, but when one of the items that you need to finish the game takes two of your twelve slots and is used once at the first level and then twice at the 70% mark, you might want to have some kind of integrated storage mechanic to lay that fucker down while you run around searching for the three tablets, two disks, various levers, and umpteen keys you need to finish the game. Oh, and maybe still have a spare slot or two for a pistol and ammo. Heaven forbid you want to carry around the unfathomably greedy grenade launcher, what with its two slots and three ammo types. If Resident Evil gets a storage box, so should Zero.

As if item management weren’t hard enough, there’s no way to use key items unless they are in your inventory. This might be confusing for laymen, so let me elaborate a bit. If you find a red herb on the ground that you wish to combine with a green herb, you can select the “use” option when find it rather than “pick up.” This allows you to combine it into the full healing red/green herb mix, no problem. If you have the briefcase in your inventory, inspecting it shows that it has two small ring holes in it. If you find the silver ring, you must pick it up, then use it with the briefcase to insert it into the slot. If your inventory is full, you must put something down, then pick up the ring, then insert it into the briefcase, and then pick up the item you dropped. Sometimes items are inside of other items, such as a wing in a book, which similarly must be put in your inventory before being used to be opened, then that item used to combine with another item to complete the puzzle.

Resident Evil Zero

Wait, you want to save AND heal? The audacity.

At certain parts of the game, you will only have six inventory slots. Carrying a gun and ammo takes two slots, a healing item a third, and you will likely have another key item in your inventory at any given time. This gives you generally two slots to work with, heaven forbid you want to carry around molotovs or another ammo type for a gun you want to use later. This is compounded by the fact that getting in and out of the menu takes a second of delay, and switching between characters about three seconds. Leaving items in certain central rooms is your only option for efficient storage, but getting from room to room takes about five seconds of animation to open each door. Thematically, this isn’t bad, and fits into the established Resident Evil vibe. Gameplay wise, it becomes incredibly tedious.

Resident Evil Zero

This animation is the most insidious evil you’ll face.

What Resident Evil Zero HD Remaster does offer new gameplay-wise is scant, but good. Similar to the Resident Evil HD Remaster, it introduces the more fluid directional control scheme. This can be changed back to the old tank controls at any time, but it actually works here. As I stated before, the fixed camera didn’t really work well with the PC W/A/S/D control scheme, and I was constantly flipping around. This was smoothed out in the PC version of Zero HD Remaster, and I didn’t find myself running the wrong direction more than once. This might also be due to the semi-mobile camera, that follows you a bit before changing to another set angle.

The other two big additions are new costumes and the “Wesker Mode.” The costumes are fine. One has Billy dressed up like a dude in a nightclub in the 90s, which I’m fine with. The others have Rebecca dressed up like various fetishes, which I guess I’m also fine with. As a female character in a Resident Evil series, Rebecca has been the least sexualized, so I guess it’s good that Capcom are now equal opportunity fetishists?

Resident Evil Zero

Idk what this says about me, but the gun just makes it hotter.

Wesker Mode is the same game, but you play as series antagonist Albert Wesker instead of Billy Coen. It’s still Billy in the cutscenes, and the plot is the same, so don’t expect any major changes there. This mode is just for fun, and they just ran with it. Rebecca now looks like an evil version with a gem on her chest à la Resident Evil 5, but plays the same. Wesker shoots lasers out of his eyes, runs at Mach 2, and sounds like a total douche. It’s totally worth beating the game just to vaporise a whole room with a single charged death stare, but isn’t going to be established as a must-have feature like the “Mercenaries” mode.

Resident Evil Zero

Oddly enough, they went with his RE5 black leather outfit instead of the S.T.A.R.S. outfit that he was actually wearing in Resident Evil Zero. And if that doesn’t just shatter the canon, he’s also about to vaporize a room with his eyes.

Resident Evil Zero was originally a middling effort. It’s short, clocking in at just over 6 hours for most experienced players. Aside from the final slug monster, the bosses are all forgettable. I might be missing one between “giant bat”, “giant centipede”, “giant scorpion”, and “tyrant”, but I’m pretty sure that’s all of them. The puzzles are a bit weak, and I was only really stumped once. Still, it’s not like this is anywhere close to a bad game. It’s a lower tier Resident Evil title, which still puts it in the upper echelon of classic horror experiences.

As a remake Resident Evil Zero HD Remaster is as much a triumph as a missed opportunity. It looks great, but has some inconsistency. The voice acting on the side characters reminded me of why voice actors get paid nowadays. Albert Wesker gets to have a comically bad voice because of legacy, but all the other characters sounding like uncomfortable game devs with social anxiety is unacceptable. I really do appreciate what they did with this, bringing an underexposed classic into the modern age with crisp visuals and a control scheme that works this time. If you haven’t played it yet, definitely check it out. If you’ve already played one of the previous versions, the new visuals will impress you, but don’t expect to be blown away.

The post Resident Evil Zero HD Remaster (Video Game) appeared first on Dread Central.

New The X-Files Promo Is a Global Phenomenon!

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As the week winds down, one thing we’re really looking forward to this weekend is the return of “The X-Files,” and a new promo has arrived that reminds us what a global phenomenon the show is.

“The X-Files” returns to Fox with a special two-night event beginning Sunday, January 24, 2016 (10:00-11:00 PM ET/7:00-8:00 PM PT), following the NFC Championship Game, and continuing with its time period premiere on Monday, January 25 (8:00-9:00 PM ET/PT).

David Duchovny and Gillian Anderson reprise their iconic roles as Agent Fox Mulder and Agent Dana Scully in a mixture of stand-alone investigative episodes and those that further the original show’s seminal mythology.

Related Story:  See the Opening Minute from The X-Files Episode 10.01 – My Struggle

“The X-Files” Episode 10.01 – “My Struggle” (airs 1/24/16; 10-11PM ET/7-8PM PT)
THE X-FILES HAVE BEEN RE-OPENED ON PART ONE OF THE TWO-NIGHT SEASON PREMIERE – Thirteen years after the original series run, the next mind-bending chapter of the thrilling series “THE X-FILES” is here.  FOX MULDER (David Duchovny) and DANA SCULLY (Gillian Anderson) have been approached by TAD O’MALLEY (guest star Joel McHale), a popular conspiracy theorist web-TV show host, who believes he has uncovered a significant government conspiracy. With the assistance of FBI Asst. Dir. WALTER SKINNER (Mitch Pileggi), O’Malley seeks to enlist the help of former X-Files agents Mulder and Scully, who have since severed ties with the FBI. Through O’Malley, they are introduced to SVETA (guest star Annett Mahendru), a possible alien abductee who shares shocking information with them that will challenge everything that Mulder has ever believed about the existence of aliens and the government’s role in covering them up.

“The X-Files” Episode 10.02 – “Founder’s Mutation” (airs 1/25/16; 8-9PM ET/PT)
MULDER AND SCULLY INVESTIGATE A DOCTOR WITH UNSCRUPULOUS PRACTICES ON PART TWO OF THE TWO-NIGHT SEASON PREMIERE WRITTEN AND DIRECTED BY JAMES WONG – When a scientist suddenly commits suicide, Mulder and Scully investigate what unseen force may have driven him to it. What they uncover is a laboratory where extreme genetic experimentation has been going on for decades, breeding subjects who possess unexpected and dangerous powers – and who harbor deep resentments.

 The X-Files

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Director Jared Cohn Counts to 6ix

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A new horror flick from director Jared Cohn is on its way of the biblical variety as Deadline is reporting that the upcoming thriller 6ix will begin filming in Chicago in May.

Written by Nicholas Celozzi, the story follows a a devout and merciless killer who believes he was born without a soul and seeks to regain it by stealing the “senses” of his victims, using the New Testament Book of Revelation for inspiration. Two detectives are tasked with finding him before it’s too late and six innocent lives are lost.

Cohn is directing with Celozzi producing alongside Jeff Bowler. 6ix is fully funded and aiming for release later in 2016.

6ix

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The Escapists: The Walking Dead Arrives on PS4 in February

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We previously told you about Team17 Digital’s The Escapists: The Walking Dead, a mashup of breakout hit The Escapists with the beloved universe that is Robert Kirkman’s The Walking Dead comic series, and now we know when it will be arriving on the PlayStation 4.

Per the PlayStation Blog, it will be launching on February 16th.

About the Game:
In this unique game, recreated entirely in the charming 8-bit pixel art style of The Escapists, you play as The Walking Dead’s Rick Grimes as he takes on hordes of walkers let loose upon the world.

Rick is in charge of a band of survivors featuring many of the original comic book cast, including Maggie, Hershel, Glenn, and Michonne. Rick must secure the safety of the group by seeking out a safe escape route from each area and manage several dangerous tasks to keep as many of the group alive as possible. The game faithfully matches the timeline of the comics, meaning Rick must first fight his way out of the Harrison Memorial Hospital, arriving at the Greene family farm before visiting destinations such as the Meriwether Correctional Facility and Woodbury.

Protect the living, and escape the dead as you play through the award-winning comic’s epic story.

  • 5 Locations: Tackle 5 of the most infamous locations from The Walking Dead story including: Meriwether County Correctional Facility, Woodbury, and Alexandria.
  • Epic Crafting: Choose from over two hundred + different items to make over 70 tools or weapons to aid your survival.
  • Well-known characters: Interact with all your favorite characters from the comics and recruit them to help you with important tasks.
  • Routines: Make sure you and your survivors keep up your daily routines – it’s important for morale!
  • Guns!: Firearms will now be available to craft or discover – they are handy for keeping walkers at bay!
  • Zombie Hordes: Use your wits and your survivor companions to fend off hordes of hungry walkers.

Check out some screenshots and the announcement trailer below. For more info visit The Escapists: The Walking Dead on PlayStation.com.

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escapists-thewalkingdead

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Shudder Teams with Sundance for New Midnight at Sundance Collection

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In honor of Shudder’s new partnership with Midnight @ Sundance, the AMC-backed streaming service has created a collection of festival favorites for your viewing pleasure, Midnight at Sundance. If you can’t make it to the Sundance Film Festival itself this year, you can catch some independent horror classics like Trollhunter and V/H/S on your sofa.

Sound up your alley?  Then read on for the official details along with info on a slew of new titles just added to the service!

From the Press Release:
New Year’s Resolutions not working out? Still avoiding the gym like the plague? Nix those plans and spend these wintry months curled up with Shudder’s new additions to its scream-filled library. The AMC-backed horror streaming service will keep your heart rate up this year, no gym membership required.

The curators at Shudder are working hard to bring subscribers the best in horror as we wrap up the first month of 2016, curating additional films for streamers and screamers to enjoy. New titles now available on Shudder include I Can See You, Lips of Blood, Night Tide, Female Vampire, The Long Hair of Death, The Iron Rose, The Hands of Orlac, and The Phantom of the Opera with Cub, Bloody Knuckles, Der Samurai, Nightmare City, and Carved: The Slit-Mouthed Woman exclusive to subscribers.

In addition to new titles, Shudder has partnered with Midnight @ Sundance and will be hosting the first official Midnight Party at the festival this weekend. The service is celebrating the spirit of independent film for fans at home with its new collection, Midnight at Sundance. For 25 years, Midnight at Sundance has proven a terrifying tastemaker, introducing and supporting some of the brightest voices in 21st Century horror. Out in the dark, snowcapped mountains of Utah, at an altitude that challenges the faint of heart, horror has made a chilling mark on Park City. Any many of those films now reside at Shudder.

COLLECTION: Midnight at Sundance
As Sundance’s 25th Midnight gets under way, Shudder has selected past festival highlights for subscribers to stream, including:
• Dead Snow
• Donkey Punch
• Excision
• Grace
• Hobo With a Shotgun
• Septien
• The Pact
• Timecrimes
• Trollhunter
• V/H/S

Shudder is available now for desktop, iOS, Android mobile devices, Roku players, and Roku TV models with more outlets on the way. The service is available for a 14-day free trial with a monthly cost of $4.99, or $49.99 yearly, after the trial ends.

Visit Shudder to learn more about the service, browse the collection, or to start your free trial today.

Shudder_Anywhere_1024x636

 

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Get The Witcher 2 For FREE!

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If you own an Xbox One, then my God, are you in luck! From January 21 to February 5, CD Project RED’s fantasy RPG masterpiece The Witcher 2: Assassins of Kings will be FREE to download as part of Microsoft’s aim to introduce Backward Compatibility to the console.

This is a pretty big deal as it was one of the top reviewed games of 2011 in addition to picking up a bunch of awards. Rarely does an opportunity come along to pick up such a highly acclaimed game for free so this is, quite simply, an offer you can’t refuse.

The-Witcher-2-Assassins-of-Kings (1)

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At the Mountains of Madness Video Game Adaptation Coming Soon

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I still don’t think I’ll ever get over the fact that Guillermo del Toro’s film adaptation of HP Lovecraft’s At the Mountains of Madness, which was likely to star Tom Cruise, was shut down. Just thinking about it makes me want to spend all day in bed crying and eating ice cream.

So the news of a new video game adaptation of the story is very welcome indeed. It’s in the early stages of development, but what we’ve seen so far looks somewhat promising. Check out their website to see everything that they’ve shown so far.

And while we’re definitely in indie territory, and English is clearly not the first language of the developers, I just hope that the game introduces a whole new audience to the Lovecraft mythos.

Synopsis:
At the Mountains of Madness is an indie PC game based on the novel by HP Lovecraft, currently under development.

You play in first-person perspective as geologist William Dyer, a professor at Miskatonic University back in the 1930’s, who hopes to deter a planned and much publicized scientific expedition to Antarctica in search of undiscovered fossils and zones unexplored by man.

Coming soon to Steam!

At The Mountains of Madness (1)

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Boy, The (2016)

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Starring Lauren Cohan, Rupert Evans, James Russellthe boy

Directed by William Brent Bell


On the whole, horror films released during the “dump months” of January and February tend to get a bad rap even before audiences lay eyes on them. Films relegated to these months are not really ever expected to be critical and commercial darlings, so it’s reasonable that critics go into many of these films preparing themselves for the worst.

Even independent of this fact, my expectations for William Brent Bell’s The Boy were admittedly low from the get-go, namely due to the silly trailer and the fact that some of Bell’s previous efforts have fallen quite flat (see: Stay Alive, The Devil Inside). On top of that, it has also arguably been a while since the “evil doll” subgenre has been done proper justice, so I was firmly pointed in the direction of a heavy cynical bias by the time I took my seat. That being established, I will just say that there are few things as refreshing to a critic as having such dismal expectations subverted (even just a little bit).

Here’s the deal: The Boy is not the most innovative horror film of late, and despite its premise, it is not the most original either. Additionally, it does get very silly at points. However, it is far more entertaining and far less “stupid” (a label that often unfairly and prematurely gets thrown at projects that dabble in fringe horror) than one might ever expect it to be.

The film follows Greta (Cohan, “The Walking Dead”), an American who moves to the English countryside to take a live-in nanny position for the mysterious Mr. and Mrs. Heelshire (Jim Norton and Diana Hardcastle, who earn every penny of their paycheck here). However, upon arriving she is shocked to find that their eight-year-old son Brahms is actually a life-size porcelain doll. Though at first taken aback, Greta ultimately decides to play along with the Heelshires, treating Brahms like a flesh-and-blood child and following a stringent checklist of daily responsibilities that include story times, bedtime rituals, and more. After the Heelshires depart for a long overdue vacation, leaving Greta alone to care for Brahms in their massively brooding country home, strange and inexplicable occurrences begin to befall the unsuspecting nanny. Before long, Greta is convinced that perhaps there is something more to Brahms than meets the eye.

From the get-go, the most engaging aspect of The Boy lies in its inherent absurdity. The film features unapologetically audacious turns and tonal shifts that may have some theatergoers muttering, “You’ve got to be kidding me,” but the execution remains consistently amusing. The first act, which focuses on Greta’s introduction to Brahms and the Heelshires, is played with a gleefully unflinching poker face. The performances across the board are surprisingly solid for a horror film, and all of the players here — from the very game Cohan to The Canal’s Rupert Evans as the charming “grocery man” Malcolm — feel 100% on board for what Bell and screenwriter Stacey Menear are throwing their way. As Greta’s willingness to play along with Brahms’ very unique condition ultimately grows, Bell and Menear hope that the audience will stick with her for the ride — and one’s enjoyment of the film very much hinges on an ability to just go with it.

This is where The Boy, a relatively slow film, may run into problems with some. Though the plot is quite fresh, Menear’s script tends to rely on very familiar tension-building tactics to keep Greta’s dealings with Brahms as believably progressive as possible. Some of these moments are definitely effective in a “slow burn” kind of way (there are echoes of The House of the Devil here at points), but they are not always terribly unique and may wear on viewers early on who just want to see Brahms grab a knife and start hacking away at someone.

For the sake of expectation, it is important to understand that The Boy is not really that kind of film; rather than hack and slash, it seeks to first lure you in with an unsettlingly curious appeal, and then dump a load of insanity on your unsuspecting lap. That being said, the film does ultimately deliver a twist reveal, although it is one that very blatantly recalls a few other films that major horror fans will likely recognize in an instant. While not the most original in formulation, this surprise reveal is executed in a way that once again ups the absurdity and makes for a very nutty finale. Simply put, I thought it was a blast.

Bell is to be commended here for seeing Menear’s script through to full realization in a way that feels cohesive and singular, even if the parts themselves are not always the most unique. While there are some questionable conversation shots here and there and an irksome reliance on a couple of fake-out scares, the director’s visual style feels more refined here than in his previous efforts. Bell captures the menacing nature of the Heelshires’ home with an eye for detail that makes for an equally ornate and chilling environment.

Additionally, his visual handling of Brahms is careful and eerie, sure to leave anyone unsettled who has ever stared too long at a porcelain doll and shuddered. (Guilty!) That being said, Bell does not try to make heavy-handed arthouse fare of his performing object, nor does he try to pass off his film as an overtly serious psychological affair; there is a degree of levity to his approach that maintains a darkly comedic tone throughout, and while it is not blatant, it is certainly discernible — and welcome.

This is what makes The Boy more engaging than it has any right to be in the end: the strangeness of it all. While massively accessible by mainstream horror standards, there is something about the film that feels inexplicably, but enjoyably different. I credit this to the underlying peculiarities in Menear’s script and Bell’s sneakily self-aware directorial approach, despite the flaws inherent in both approaches at times. To its greatest credit, it comes across as a genuine labor of love that truly belongs to its creators, and definitely feels like a step in the right direction for both Bell and Menear. For all of its shortcomings, The Boy ultimately offers a hell of a fun time if you’re willing to play along.

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Rolfe Kanefsky Begins Shooting The Black Room; Check Out Teaser Poster

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It was way back in 1991 when Rolfe Kanefsky made his directorial debut with There’s Nothing Out There, a horror-comedy that was meta WAY before meta was cool. Kanefsky has continued making films all these years, and he just began production on his 20th feature. Hooray for longevity.

It’s called The Black Room, and you can check out the first teaser poster below!

Written and directed by Kanefsky, the film stars Natasha Henstridge, Lin Shaye, and Lukas Hassel.

Synopsis:
The Black Room is a supernatural tale where evil takes on a sexy side. A married couple moving into their new home are faced with an entity that feeds off lust and desire, corrupting and/or killing everyone in its path as it plots a horrifying plan to destroy the world.

the black room

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NECA Shows Off Alien 3 Queen Facehugger Toy

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NECA’s massive line of Alien toys and collectibles grows bigger with each passing year, and 2016 will see the release of the line’s eighth series. The whole series pays tribute to sequel Alien 3, and today – in celebration of “Facehugger Friday” – the company showed off a new addition.

Series 8 will include a Weyland-Yutani Commando and a figure of Ellen Ripley based on her look in Alien 3, and they’ll be joined by an awesome Royal Facehugger toy. Also known as the Super/Queen Facehugger, this particular creature was seen only in the 1992 film’s Assembly Cut.

I can only assume that the toy will be an accessory, rather than a standalone release.

Check it out below!

facehugger

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