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Catch Up with From Dusk Till Dawn’s Texas Ranger Freddie Gonzalez

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The entire premiere episode of “From Dusk Till Dawn” Season 3 was made available to fans early via Digital HD, but if you’re waiting for the official debut on El Rey Network tomorrow night, September 6th, we have a new video to help fill the time…

Freddie Gonzalez (portrayed by Jesse Garcia) has had quite a journey from Texas Ranger to prophetic peacekeeper. Find out what’s next for him below.

About “From Dusk Till Dawn: The Series” Season 3:
Season 3 of “From Dusk Till Dawn: The Series” continues the Gecko brothers’ saga as they fight their way through the chilling world of culebras, the vampire-snake hybrids that control hidden empires in Texas and Mexico. The 10 new episodes — two of which premiere back-to-back on September 6th at 9pm and 10pm ET — follow Seth and Richie into the vortex of a culebra underworld on the verge of a violent explosion.

 

In the Season 3 premiere, the Geckos have been demoted to “collectors” while their organization has been infiltrated by a mysterious new enemy hell-bent on destroying them, the Lords, and all culebras. On September 7th, the day following its two-episode broadcast premiere, both episodes will be available to purchase via all leading Digital HD outlets.

Season 3 features a returning ensemble cast including D.J. Cotrona, Zane Holtz, Eiza González, Jesse Garcia, Madison Davenport, Brandon Soo Hoo, Emily Rios, and Jake Busey. New cast joining the third season are Ana de la Reguera, who will have a recurring role as Lord Venganza Verdugo, one of the seven remaining culebra Lords; Marko Zaror as Zolo, an Aztec warrior trained in Hell; Tom Savini as Burt, a retired demon hunter who smokes more medical marijuana than he sells; Maurice Compte as Brasa, a mysterious Rasputin-like figure who takes on the Gecko brothers; and Nicky Whelan, whose character will be revealed during the season.

“From Dusk Till Dawn: The Series” is produced by Miramax in association with Rodriguez International Pictures, FactoryMade Ventures, and Sugarcane Entertainment. Executive producers are Robert Rodriguez, showrunner Carlos Coto, writer Diego Gutierrez, FactoryMade Ventures and El Rey Network co-founders John Fogelman and Cristina Patwa, and Miramax’s Zanne Devine and Daniel Pipski.

Miramax distributes “From Dusk Till Dawn: The Series” internationally in all territories.

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2016 Reaper Awards Nominees Announced; Fan Vote Now Open!

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Reaper AwardsWith Labor Day Weekend traditionally considered the “end of summer,” that means fall and the Halloween season are officially on their way.  Which also means it’s time to kick off the voting for the 2016 Reaper Awards!

If you’re a regular Dread Central reader, you know that each year we co-sponsor the Reaper Awards with Home Media Magazine, and 2016 brings us some very worthy nominees.  So read on for the details, and then be sure to vote for your favorites!

You’ll find the Best Packaging nominees below; click HERE to see images of your Best Box Art choices.

2016 Reaper Awards – Nominees and Voting Details:
The Reaper Awards, honoring the best horror and thriller titles of the past year on DVD and Blu-ray Disc, are presented by Home Media Magazine and DreadCentral.com. Eligible titles were released between August 1, 2015, and July 31, 2016.

Fans can select their favorites from the past year in several categories. Titles were submitted by participating studios. You can also write-in your votes and at the end answer this question:  What do you think is the best Horror/Thriller title of the past year (released between August 1, 2015 to July 31, 2016)?

Results of the consumer vote will be combined with the selections of a judging panel of horror experts and home entertainment reviewers. The panel of judges will also select a Title of the Year.

Voting ends October 14, 2016, and winners will be announced October 31st. Access the ballot via HomeMediaMagazine.com/ReaperVote, HomeMediaAwards.com, or ReaperAwards.com.

Choice Theatrical Cut
The Witch (Lionsgate)
Insidious Chapter 3 (Sony Pictures)
Paranormal Activity: The Ghost Dimension (Paramount)
Scouts Guide to the Zombie Apocalypse (Paramount)
Goodnight Mommy (Anchor Bay)

Best Limited Release/Direct-to-Video Title
Martyrs (Anchor Bay)
The Exorcism of Molly Hartley (Fox)
The Final Girls (Sony Pictures)
The Editor (Shout! Factory)

Best Title From the Vault (Re-release or Catalog Title)
Suture — Special Edition (Arrow)
The Texas Chainsaw Massacre Part 2 — Collector’s Edition (Shout! Factory)
Tales From the Crypt: Demon Knight — Collector’s Edition (Shout! Factory)
Army of Darkness — Collector’s Edition (Shout! Factory)
The People Under the Stairs — Collector’s Edition (Shout! Factory)
The Return of the Living Dead — Collector’s Edition (Shout! Factory)
Dillinger — Special Edition (Arrow)
William Castle Double Feature: 13 Ghosts & 13 Frightened Girls (Mill Creek)
The 5,000 Fingers of Dr. T — Blu-ray (Mill Creek)

Best Collection
Hannibal: Season 3 (Lionsgate)
The Walking Dead: Season 5 (Anchor Bay)
American Horror Project Vol. 1 (Arrow)
The 10th Kingdom — 15th Anniversary Blu-ray (Mill Creek)
The Vincent Price Collection III (Shout! Factory)
The X-Files Collector’s Set (Fox)

Best Indie or Foreign Disc
Monsters Among Us (Mill Creek)
Into the Grizzly Maze (Sony Pictures)

Best Extras
Blood Rage — Special Edition (Arrow)
The Texas Chainsaw Massacre Part 2 — Collector’s Edition (Shout! Factory)
Tales From the Crypt: Demon Knight — Collector’s Edition (Shout! Factory)
Fear the Walking Dead: Season 1 Special Edition (Anchor Bay)
The People Under the Stairs — Collector’s Edition (Shout! Factory)
The Walking Dead: Season 5 (Anchor Bay)
The X-Files Collector’s Set (Fox)
The Mutilator — Special Edition (Arrow)
Army of Darkness — Collector’s Edition (Shout! Factory)
The Return of the Living Dead — Collector’s Edition (Shout! Factory)

Best Box Art
The Exorcism of Molly Hartley (Fox)
Tales From the Crypt: Demon Knight — Collector’s Edition (Shout! Factory)
Fear the Walking Dead: Season 1 Special Edition (Anchor Bay)
The People Under the Stairs — Collector’s Edition (Shout! Factory)
The Return of the Living Dead — Collector’s Edition (Shout! Factory)
The Texas Chainsaw Massacre Part 2 — Collector’s Edition (Shout! Factory)
Blood Bath — Special Edition (Arrow)
Banshee: Season 3 (HBO)
The Stuff — Special Edition (Arrow)
Poltergeist 2015 (Fox)
Army of Darkness — Collector’s Edition (Shout! Factory)

Best Packaging
Bride of Re-Animator — Limited Edition (Arrow)
The Walking Dead: Season 5 Limited Edition — Crawling Walker (Anchor Bay)
Blood and Black Lace — Steelbook (Arrow)

Spookiest Kidvid
Bump in the Night: The Complete Series (Mill Creek)
Goosebumps (Anchor Bay)
Lego Scooby-Doo! Haunted Hollywood (Warner)

Best Big Bad
Darcy — Green Room (Lionsgate)
Billy Murphy — The Final Girls (Sony Pictures)
Black Phillip the Goat — The Witch (Lionsgate)
Twisty the Clown — “American Horror Story: Freak Show” (Fox)
Dandy — “American Horror Story: Freak Show” (Fox)
Gordon — Victor Frankenstein (Fox)

Best Kill
Burton vs. Nola — “Banshee: Season 3” (HBO) — Episode 3, Time Index 0:08:30 to 0:13:45
Amber hides in a sofa, then kills a Neo-Nazi — Green Room (Lionsgate) — Time Index 1:12:30 to 1:13:10
Ballroom Zombie Slaying — Pride and Prejudice and Zombies (Sony Pictures) — Time Index 0:18:00 to 0:19:10
Ma Petite — “American Horror Story: Freak Show” (Fox) — Episode 6, Time Index 0:23:50 to 0:24:35; Episode 7, Time Index 0:42:50 to 0:43:30
Jon Snow — “Game of Thrones: Season 5” (HBO) — Episode 10, Time Index 0:56:20 to 0:58:45
Bonzo Zombie — Dead Rising: Watchtower (Sony Pictures) — Time Index 0:56:35 to 0:57:20

Best Line of Dialogue
The Witch: “Did ye make some unholy bond with that goat?” — The Witch (Lionsgate)
Missy: “You ate someone just to go to prom with me?” — My Boyfriend’s Back (Mill Creek)
Angela: “Just the tip, Sweetie.” — I Spit on Your Grave III (Anchor Bay)
Ryan: “Don’t say his name? Charlie! Charlie! Charlie!” — The Gallows (Warner)

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The post 2016 Reaper Awards Nominees Announced; Fan Vote Now Open! appeared first on Dread Central.

Hail to the King, Baby! Duke Nukem 3D: 20th Anniversary Edition World Tour Blasting onto PC And Consoles Next Month

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The king is back! 20 years after it’s original release, Duke Nukem 3D will be re-released in a brand new remastered edition with new, never-before-seen content! He may not be in too many games these days, but now the king is finally back back back! To one of his allies in Duke Nukem Forever: “I knew that retirement bullshit was just bullshit!”

Best of all, Duke Nukem’s original voice actor Jon St. John (who deserves respect for refusing to be the advertising voice for the presidential campaign of one of the Republican candidates, believed to be either Trump or Cruz), will return to provide all new one-liners.

From the Press Release:
Celebrating the anniversary of the game that helped revolutionize the first-person shooter genre, Gearbox Publishing is pleased to announce Duke Nukem 3D: 20th Anniversary Edition World Tour alongside a first teaser trailer. This new edition of the landmark FPS contains the 1996 classic Duke Nukem 3D in its full glory, along with extra, never-before-seen content.

Set to launch on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam® on October 11, 2016 at an MSRP of $19.99, Duke Nukem 3D: 20th Anniversary Edition World Tour contains all-new content including:

·“Hail to the King, Baby!” – Complete all-new episode containing eight original levels created by the original designers of Duke Nukem 3D, Allen Blum III and Richard “Levelord” Gray
·“Come Get Some!” – All-new original music composed by Lee Jackson, original author of Duke Nukem’s iconic theme “Grabbag” and sound designer for Duke Nukem 3D, along with new one-liners from the voice of Duke himself, Jon St. John
·“I’ve got Balls of Steel!” – All-new behind-the-scenes original development team commentary accessible in-game
·“I’m Lookin’ Good!” – Play the game using the original 1996 graphics engine or toggle in real time to play with the original content rendered at high fidelity and blistering frame rate using Gearbox’s all-new “True3D Rendering” mode

“When I first moved out to Texas to join the Duke Nukem 3D development team in the mid-nineties, I could not possibly predict that we were all going to be part of the emergence of the 3D First Person videogame genre that would ultimately impact the entire videogame industry,” said Randy Pitchford, President of Gearbox Software. “Making it possible for Allen, Richard, Lee and Jon to all come back together 20 years later to bring a whole new episode to the classic game is just one of those rare and incredible things that I hope will bring joy and happiness to hardcore videogame fans new and old.”

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New Ghost Adventures Season 13 Artwork and More!

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The 13th season of Travel Channel’s premier paranormal series, “Ghost Adventures,” is heading our way soon; and right now we have some new artwork and more for you! Read on for the details.

The new season kicks off on September 24th as the boys tackle the infamous Phoenix Gold Mine in Colorado. Check out dozens of behind-the-scenes images from the episode below courtesy of The Phoenix Gold Mine Facebook Page.

For more info visit “Ghost Adventures” on Travel Channel, and “like” “Ghost Adventures” on Facebook. In addition be sure to follow @GhostAdventures, @Zak_Bagans, @JayWasley, @AaronGoodwin, and @BillyTolley on Twitter using the hashtag #GhostAdventures.

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Titan Comics Venturing Into the World of Scalebound

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We haven’t seen a whole lot of Platinum Games’ dragon adventure Scalebound, but because they’re the kings of fast-paced action titles (aside from a few occasional misfires… I’m looking at you, TNMT: Mutants in Manhattan), we can assume that it’s gonna be another classic.

It was announced at the Baltimore Diamond Retailer Summit that Microsoft Studios, the publisher of Scalebound, has joined forces with Titan Books to release both a comic book series set within the game’s world of Draconis and an in-universe lore book called The Book of the Sages.

Not many other details were given, but they’re expected to launch alongside the game, which hits Xbox One and PC next year. Stay tuned for more.

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Valley of the Sasquatch Renamed Hunting Grounds and Caught by Uncork’d Entertainment

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We’re always interested when word comes of a new Bigfoot film, especially one that includes Bill Oberst, Jr., in its cast; and up now is updated info on Valley of the Sasquatch (review), which has been scooped up for distribution by Uncork’d Entertainment and renamed Hunting Grounds.

Look for a release date soon!

From the Press Release:
Uncork’d Entertainment is set to distribute the award-winning creature feature HUNTING GROUNDS, sales agent High Octane Pictures has announced.

Winner of Best Sci-Fi Horror Film at the Toronto Independent Film Festival 2015, writer-director John Portanova’s acclaimed film sees a fractured family forced to go up against an angry clan of Bigfoot.

Festival audiences and horror critics have gone crazy for the story of a father and son who move to an old cabin in the woods after a devastating tragedy, only to unearth a tribe of Sasquatch.

Galen Christy, head of High Octane Pictures, says, “We are so excited to be working with Uncork’d Entertainment again. They are a fantastic, solid company; and we know that the film will be in good hands with them.”

Keith Leopard, president of Uncork’d Entertainment, adds, “Being from the Pacific Northwest, I’ve always been fascinated with the legend. John’s movie offers such a great take on the subject; I think audiences will love it!”

Written and directed by John Portanova and produced by horror label The October People, HUNTING GROUNDS stars Miles Joris-Peyrafitte, Jason Vail, David Saucedo, D’Angelo Midili, and Bill Oberst, Jr.

Uncork’d Entertainment will distribute film domestically with a release date to be announced shortly.

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A New The House on Pine Street Video Moves In and Cleans Up

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Heading our way at the end of the month via VOD is The House on Pine Street, which also has a limited theatrical release in the works. While we wait for further details, here’s a new clip, featuring leading lady Emily Goss experiencing a very spooky encounter in the shower.

From the Press Release:
Terror Films is excited to share another clip from the award-winning THE HOUSE ON PINE STREET. This title is set to be released on September 30th on the following TVOD platforms: iTunes, Amazon Instant Video, Google Play, VUDU, Xbox, and PlayStation. Additional platforms, including a limited theatrical release, will be announced at a later date.

Related Story:  The House on Pine Street Opening its Doors in September; See a Sneak Peek Clip

The story revolves around Jennifer (Emily Goss). She is seven months pregnant and reluctantly returning to her hometown in Kansas. She has just had an unexpected mental breakdown. Coping with her fears of motherhood; a strained relationship with her husband, Luke (Taylor Bottles); and the overbearing presence of her own mother, Meredith (Cathy Barnett), Jennifer struggles to regain control of her life. But, when strange things start happening in their new rental home, Jennifer begins to fear that it may be haunted. Alone in her convictions, Jennifer is forced to question her sanity as she attempts to find out what, if anything, is plaguing the house.

THE HOUSE ON PINE STREET was directed by Aaron and Austin Keeling. The directors co-wrote the film with Natalie Jones. All three of them produced with Monique Thomas. The film was an official selection at 14 domestic and international festivals, including the New Orleans Horror Film Festival, where it won the Best Feature award. It has also appeared at the Nocturna Madrid International Fantastic Film Festival, Molins Horror Film Festival, and the Kansas International Film Festival.

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Slayer’s Pride in Prejudice Completes the Brutal Repentless Video Trilogy

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With today’s premiere of “Pride in Prejudice,” Slayer has completed its Repentless music video trilogy, which began last year in September and was conceived and directed by BJ McDonnell (Hatchet III).

The first video, also titled “Repentless,” introduced us to Wyatt, the eyepatched rebel inmate portrayed by Jason Trost (Hatchet III, All Superheroes Must Die), and a host of nefarious prisoners. “You Against You,” the second video in the trilogy, served as a prequel, telling the story of the circumstances that led to Wyatt’s erroneous arrest and imprisonment.

Now it’s time for the conclusion, “Pride in Prejudice,” filmed in the mountains of Wrightwood, CA.

“I’m particularly excited about this third video,” said McDonnell, “because we played with stylistic differences with the trilogy. Where one video plays like an action film, this third one is more of a dramatic piece. The final story takes us into a world that is especially sinister in tone, with the dark and the light colliding. The conclusion is visually cinematic and harsh, with Slayer conducting us through it all with ‘Pride in Prejudice.'”

“It was a pleasure working with BJ on this project,” said Slayer’s Kerry King. “Slayer is notorious for letting the artist be the artist, the producer be the producer, and the director be the director, etc. By doing this, we get a completely unique perspective that never really strays far from our own. Get ready for video three. It’s my favorite!!”

Here are the full credits: Directed by BJ McDonnell; produced by Felissa Rose; edited by Ed Marx and Andrea Porter. Director of Photography was Eric Leach with Tony Gardner/Alterian FX providing Special FX Makeup.

Along with Trost, “Pride in Prejudice” stars Danny Trejo (Machete, From Dusk Till Dawn), Bill Moseley (House of 1000 Corpses, The Devil’s Rejects), Caroline Williams (Sharknado: The 4th Awakens, Hatchett III), and Richard Speight, Jr. (“CSI,” “Jericho,” “Supernatural”).

Repentless, the band’s 12th studio album, is out now worldwide via Nuclear Blast Records. Check out the first two videos below in case you missed them.

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Shadow Warrior 2 Emerging from the Shadows on October 13; Ultra-Violent New Trailer Released

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The demons of Hell better prepare to feel the cut of your steel because Shadow Warrior 2 is being released on October 13. To mark this news, publisher Devolver Digital released a new trailer for the game, and let’s just say it doesn’t hold back when it comes to delivering the bloodshed. Those ninjas sure don’t mess around!

From the Press Release:
Coming to Steam, GOG, and Humble October 13! Pre-order now, and receive the Razorback chainsaw katana and get 10% off!

Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic, and wit to strike down the demonic legions overwhelming the world.

Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.

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Session 9 (Blu-ray)

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Session 9Starring David Caruso, Peter Mullan, Josh Lucas, Stephen Gevedon

Directed by Brad Anderson

Distributed by Scream Factory


Any director with an ounce of talent can make a “scary” horror film simply by including a handful of the most low-hanging fruit available: jump scares. They’re an easy way to get a rise out of audiences, but, almost universally, they never feel earned. True terror sinks beneath the skin and makes it crawl, generating a palpable response to what the characters on screen are experiencing. Writer/director Brad Anderson felt horror was lacking films filled with a true sense of dread, so he made his own: Session 9 (2001). Set within the decaying Danvers State Hospital, located in Massachusetts, Anderson’s film is a small-scale picture that delivers big scares because the chilling effect is relatable. Universal fears, such as that of the dark, the unknown, or being watched when you’re certain no one else is around; these are the primal terrors that cause the hair on your arms to stiffen and a cold sweat to creep across the brow. There are no loud noises or ghostly entities intended to frighten viewers, instead Anderson relies on his film’s true star, Danvers, to deliver choking fear in spades.

Gordon (Peter Mullan) is a small business owner whose trade is in hazardous waste removal. He’s also a new father struggling to cope with the stress of raising an infant and keeping his wife, Wendy, happy. When the opportunity to do cleanup at the abandoned Danvers State Hospital is presented to him, Gordon makes the nearly-impossible promise of being able to complete work within the week if he wins the bid. He does. Along with Gordon is his usual crew, consisting of law school dropout Mike (Stephen Gevedon), hot headed Phil (David Caruso), envelope pusher Hank (Josh Lucas), and Jeff (Brendan Sexton III), Gordon’s nephew who is new to the business and has a serious case of nyctophobia (fear of the dark). Some of the men are already at odds with each other – for example, Hank, at some point in the past, stole Phil’s girl – and the two-week job that has turned into one is only exacerbating hot tempers.

Danvers is a mammoth; labyrinthine and decrepit, the interior wings are as pitch black during the day as they are at night. While roaming around the tunnels down below, Mike comes across a recorder and a box of “sessions” – nine, to be exact – with a patient named Mary Hobbes. During these sessions a doctor is questioning Mary and her multiple personalities in an effort to piece together the fateful events of a particular Christmas night. “Princess” is Mary’s most childlike and innocent personality, while “Billy” is more protective. But it is “Simon” who the doctor is after, a facet of Mary that is unknown to “Princess” and frightens “Billy”. While on his own recon mission, Hank comes across a cache of antique coins and silver trinkets – unbeknownst to him, spilling out from the aging crematorium – with so much booty found he decides to come back later that evening.

Hank returns, but after wrapping up his plunder he is met in the dank hallways of Danvers by… someone. The next day Hank fails to show up to work. Phil offers to call Amy, their “mutual friend”, whereupon she tells him Hank broke up with her and moved to Florida; or at least, that’s what Phil tells everyone. The men continue their work but Gordon is distracted. Phil notices. As Gordon admits, a few nights earlier his wife accidentally spilled boiling water on his leg, badly burning him, and he hit her. She hasn’t spoken to him since. Phil tries to get Gordon back on track but it is clear his marital problems have taken quite a toll. He’s also been hearing a voice calling to him from within Danvers…

This is a film that excels at white knuckle tension through the use of stunning photography and deliberate pacing. Nothing, save for maybe the ending, feels rushed, with Anderson allowing the imposing nature of Danvers to whip up all the tension needed for any given scene. When Hank returns to brazenly collect his loot, fear immediately begins creeping up. Sure, logic says there isn’t anyone else in the place, save for a vagrant or two, but would you want to walk in there armed with only a flashlight? Creepy abandoned palaces are one thing; creepy abandoned palaces where people were lobotomized, tortured, or worse, is another.

Psychological horrors are far more effective and lasting than anything gruesome, at least from what I’ve seen. Here, Anderson has each of the men being affected in different ways from their stay at Danvers. Their work takes a backseat to curiosity and greed, as the hospital seems to play directly to their interests. Hank finds all that sweet coinage. Phil finds a couple of local drug dealers. Mark finds those intriguing tapes. Gordon finds respite from his home life. And Jeff, poor sweet Jeff; he doesn’t find much outside of a bad time. In a short amount of time, Danvers is able to wean these men off of their duties and control their minds, affecting their actions and interactions. The denouement works, although I somewhat agree with a few complaints about how it is handled; it could be a little smoother. But that isn’t a knock against what is unarguably one of the early millennium’s most effective, underrated chillers.

Session 9 was shot on digital before shooting on digital was the thing to do, and it shows. The 2.35:1 1080p image looks more like video than film, though it was one of the earliest features shot at 24 frames per second versus digital’s then-standard 30fps. The lack of a cinematic aesthetic mostly works in the film’s favor, however, because it adds a layer of realism, almost like a documentary. The image is nicely defined for the most part, though some wide and master shots appear inherently soft. Colors are on the dull side; likely a stylistic choice more than camera limitations. The few primary colors on display are well saturated but hardly “pop”. The aesthetic here is decidedly austere and grim, something cinematographer Uta Briesewitz perfectly captures. Black levels are on point without looking hazy or gray like some digitally lensed pictures.

Audio is carried via an English DTS-HD MA 2.0 stereo track, which is how the film was mixed for theaters. A multi-channel track could have significantly amped up the creep factor here, as there are lots of subtle spooky sounds that could have aided in immersing the viewer within Danvers, but this track gets the job done just fine. It’s clean, separation is nicely handled, and many of the ambient sounds and manipulated vocals still provide a chilling response. Subtitles are available in English.

Writer/director/editor Brad Anderson delivers a thoughtful and thorough audio commentary track.

“Return to Danvers: The Secrets of Session 9” – Anderson, Gevedon, Briesewitz, and a few others discuss the film’s origins, shooting in Danvers, crazy set stories and more. There is some great information in here, making this a must-watch for fans of the film.

“Horror’s Hallowed Grounds” – Host Sean Clark revisits Danvers, which has since been turned into condos, and he also shows off old home video footage of an unauthorized visit made before it was razed.

A number of deleted scenes and an alternate ending are included, with optional commentary by Anderson.

“Story to Screen” – Footage from the film is shown side-by-side with storyboards and behind-the-scenes footage from the set.

“The Haunted Palace” – Hear some scary stories from those who have spent time at Danvers, including members of the cast.

The film’s theatrical trailer is also included.

Special Features:

  • NEW Return to Danvers: The Secrets of SESSION 9 featuring interviews with director/co-writer Brad Anderson, actor/co-writer Stephen Gevedon, actors Josh Lucas, Brendan Sexton III, Larry Fessenden, composers The Climax Golden Twins and director of photography Uta Briesewitz
  • NEW Horror’s Hallowed Grounds – revisiting the locations of the film
  • Audio Commentary with Brad Anderson and Stephen Gevedon
  • Deleted Scenes/ Alternate Ending with/without commentary by director Brad Anderson
  • Story to Screen
  • The Haunted Palace
  • Theatrical Trailer

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The Crow To Take Flight in January?

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Wanna talk about cursed? Look no further than The Crow. The latest entry into the franchise has had more trouble getting started than just about any other film I can think of. That being said, The Wrap is reporting that the film’s woes may be coming to an end.

According to the site, Relativity’s The Crow reboot will begin production this January. News broke last month that Jason Momoa (“Game of Thrones,” Aquaman) was in talks to star in the reboot, which Colin Hardy is directing. Momoa recently posted a photo of himself with Hardy on Instagram with the hashtag “#sealthedeal.”

The Crow reboot will be a new adaptation of James O’Barr’s cult classic comic book that was originally adapted for the 1994 film starring Brandon Lee and directed by Alex Proyas.

Like the original, the story follows Eric Draven, a murder victim who returns from the dead, seeking vengeance on those who murdered him and his fiancée with the help of a mystical bird. However, rather than a recreation of Proyas’ film, The Crow reboot is said to be a more faithful adaptation of the comic book source material.

Relativity is emerging from bankruptcy, and The Crow reboot is a priority project for the studio as it looks to rebuild its reputation in Hollywood.

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New Video from Miss Peregrine’s Home for Peculiar Children Holds Barron Back

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I don’t know about you guys, but I am more than ready for this day to be over!  To send you off on a hopefully pleasant evening, here’s a new clip from one of our most anticipated flicks of the season, Miss Peregrine’s Home for Peculiar Children.

Based upon the best-selling novel by Ransom Riggs and directed by Tim Burton, this unforgettable motion picture experience stars Eva Green, Asa Butterfield, Ella Purnell, Allison Janney, Terence Stamp, and Rupert Everett with Judi Dench and Samuel L. Jackson.

Miss Peregrine’s Home for Peculiar Children opens in theaters everywhere on September 30th.

For more info connect with Miss Peregrine’s Home for Peculiar Children online, “like” Miss Peregrine’s Home for Peculiar Children on Facebook, and follow Miss Peregrine’s Home for Peculiar Children on Twitter.

Synopsis:
When Jake (Butterfield) discovers clues to a mystery that spans alternate realities and times, he uncovers a secret refuge known as Miss Peregrine’s Home for Peculiar Children. As he learns about the residents and their unusual abilities, Jake realizes that safety is an illusion, and danger lurks in the form of powerful, hidden enemies. Jake must figure out who is real, who can be trusted, and who he really is.

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The post New Video from Miss Peregrine’s Home for Peculiar Children Holds Barron Back appeared first on Dread Central.

Exclusive: Las Vegas’ Fright Dome Brings You Five Nights at Freddy’s

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While executive producer Jason Egan may be currently enjoying rave reviews on his just released feature The Neighbor, he’s also poised to scare the pants off Nevadans this season with his 14th annual, much buzzed-about attraction Fright Dome.

Having teamed with Scottgames, Egan is set to deliver an attraction based on the popular horror-themed video game series Five Nights at Freddy’s this Halloween season, along with his other top-notch scares.

From the Press Release:
Fright Dome at Circus Circus is celebrating its 14th anniversary by teaming up with Scottgames, the creative genius behind the Five Nights at Freddy’s video game series, to theme one of its six haunted houses. Beginning Friday, September 30, Fright Dome takes over all five acres of The Adventuredome theme park at Circus Circus, transforming it into an interactive, twisted and horrific experience featuring haunted houses, scare zones, rides and more. Fright Dome has been ranked as one of the top 10 haunted attractions in the nation by USA Today’s 10 Best and recognized as one of the nation’s best haunted attractions by Travel Channel.

“As we kick off our 14th year here on the Las Vegas Strip, I am truly humbled by the overwhelming success of Fright Dome,” said Jason Egan, owner and creator. “This year has been a whirlwind for myself and my team, from launching a new feature film to creating another haunted attraction in Boston. Through it all our fans are the ones that keep us going. The support that we have received over the years is incredible, and I hope it continues for years to come. Teaming up with Scott Cawthon to design a Five Nights at Freddy’s themed attraction is a tremendous opportunity, and the scenario that we are creating is sure to be a fan favorite.”

Five Nights at Freddy’s is a series of horror-themed video games in which players takes on the role of an overnight security guard at Freddy Fazbear’s Pizza, a family restaurant and arcade. At night, the restaurant’s life-sized animatronic characters, including Freddy Fazbear, Bonnie, Chica and Foxy, wander the restaurant. As the security guard, the player must keep a close watch over the premises, as surviving to 6am may prove to be the most difficult part of the job. Launched in 2014, the series includes three sequels and has been optioned by Warner Bros. for the development of a feature film. Striker Entertainment, the licensing agency handling the Five Nights at Freddy’s franchise, was key in connecting Scottgames and Fright Dome to launch the October attraction.

Egan and his team will be the first in the world to bring the popular game to life; fans will feel as if they have stepped inside a life-size version of the game, watching and waiting for the oversized animatronic characters to make their move to kill. Inside this interactive haunted house, guests will be given a room-by-room tour by the on-duty security guard and must keep their eyes peeled for lurking shadows, movements and noises from the notorious characters residing within in order to survive the experience.

Also new for the 2016 season, Egan has again teamed up with Hollywood FX guru Gary J. Tunnicliffe to darkly transform Christmas in the all new Krampus’ Not So Silent Night haunted house. Guests will enter the dark world of Krampus- the legendary horned demon counterpart to Santa Claus known for terrorizing and holding captives in his lair. High above The Adventuredome floor this house features high-tech FX, customized characters, snow and memorable Christmas smells. Over the years Tunnicliffe has been responsible for the makeup, props and special effects for more than 60 feature films including franchises such as HELLRAISER, HALLOWEEN, CANDYMAN, THE EXORCIST, BLADE, SCREAM and many more.

Guests upgrading to Fast Pass or a VIP tour this season will be granted entry into the isolation-style haunted house Ouija. Entering the séance with others, the illusion of safety will comfort visitors until the house separates them from their group. The abandoned hospital is seemingly harmless until guests realize all of the spirits – good and bad – have been awakened within.

In addition to the six haunted houses and chilling scare zones, Fright Dome guests can experience seven thrill rides under one roof, including two roller coasters. Coaster lovers will dive into the darkness on The Adventuredome’s El Loco, an adrenaline-pumping adventure complete with G drops, gravity-defying turns and over-the-edge twists. The theme park’s second roller coaster, Canyon Blaster, takes them through a double loop, double corkscrew shrouded by shadows and fog.

Fright Dome is open from 7 p.m. to midnight September 30-October 31 on select nights. General admission tickets start at $36.95 with additional fast pass upgrades starting at $20 allowing express line entry for all six haunted houses.

For all things Fright Dome, you can click here, and be sure to “like” them on Facebook and follow them on Twitter  and Instagram.

Five Nights at Freddy's

The post Exclusive: Las Vegas’ Fright Dome Brings You Five Nights at Freddy’s appeared first on Dread Central.

The Bonus Material Podcast: Episode 91: Dread Central’s Uncle Creepy

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On the next episode of The Bonus Material Podcast, Thom Carnell and Langley J West (with Heather Buckley away on assignment) sit down with Dread Central founder, writer, and BRAINWAVES Podcast host, the one and only, Uncle Creepy!!! On this episode, we discuss the horror genre, online horror, and we get an idea of how demanding running a daily genre news site can be. We’ll also get some movie recommendations and we might even cover some news.

The post The Bonus Material Podcast: Episode 91: Dread Central’s Uncle Creepy appeared first on Dread Central.

The Human Centipede Soundtrack Creeps Online

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If you weren’t too distracted by the whole mouth sewn to anus thing, you may have noticed that the first Human Centipede movie had a pretty decent and creepy soundtrack composed by Patrick Savage and Holeg Spies. Click here to have a listen to the individual tracks, and if you like what you hear, click here to buy the soundtrack for the film which Roger Ebert said “occupies a world where the stars don’t shine.”

Original motion picture score for The Human Centipede (First Sequence), composed by Patrick Savage & Holeg Spies. Directed by Tom Six, starring Dieter Laser, Ashley C Williams, Ashlynn Yennie, Akihiro Kitamura.

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The post The Human Centipede Soundtrack Creeps Online appeared first on Dread Central.


Nightmare Presents: Four Haunted Houses by Adam-Troy Castro

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It’s the first Wednesday of the month, and you know what that means… time for some brand new fiction from Nightmare Magazine!

Our September selection is “Four Haunted Houses” by Adam-Troy Castro, which sounds like a perfect way to kick off the fall season. Happy reading!

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FOUR HAUNTED HOUSES
by
Adam-Troy Castro

One

This is your haunted house.

The realtor was very perceptive the day you first came by, looking for a home that would provide more than mere shelter, a haven that would instead be an expression of your love of eccentricity and strangeness for its own sake, a place special and unique.

She saw in the two of you young professionals a pair of people with the right proportion of rationality and imagination, the kind of folks who would be delighted by spooky old legends without being frightened off by them, who would find in the local legends of supernatural visitations a point of interest that you would be more than happy to nurture as you began your new lives within these vintage walls. She showed you this grand old house, providing with it a long and colorful history of its growing reputation as the domain of disturbed spirits: from the tragedy that took place a long time ago, to all the supernatural visitations observed or at least reported by those who slept here in all the years that followed. She told you flat out that these stories have historically scared most prospective buyers away, but that this would also keep the selling price down to a fraction of what would normally be expected, for a home of this opulence and size.

You fixed the place up, repaired the damage done by years of neglect, installed all the modern conveniences, and otherwise furnished the multiple rooms in ways that complemented the Victorian-era architecture, from decorative leather-bound volumes in the library to portraits of mutton-chopped dignitaries in the foyer. Now it’s a neighborhood showcase. You love giving guests the grand tour, taking special pride in the secret passage behind the bookcase, the gargoyle statuary glaring down from the four gables, the ornate staircase leading up to a balcony where, you love to claim, a melancholy female figure in a long white gown can sometimes be seen wandering past the arched stained-glass windows.

Some of your overnight guests find all this a tad too evocative and lie in their beds sleepless and terrified, popping cold sweats over perfectly natural atmospheric sounds like the rustle of the wind, or the crash of distant thunder. The innocent sound of floorboards creaking in the hallway, as one or more of their fellow restless guests head down to the kitchen for a post-midnight glass of milk, is enough to make the spooked clutch their covers and think dark thoughts of the ghastly stories they didn’t take seriously when they were among friends but suddenly seem achingly plausible now that their skepticism has fled to wherever common sense goes in the dark.

It’s all harmless. Once dawn creeps through the windows, nobody will be found dead, faces contorted in masks of exquisite terror from unspeakable sights glimpsed in the night. Nobody will have been driven irretrievably mad. Nobody will have gone missing forever. What will happen instead is that they will all come down to breakfast and chuckle at the credence they gave your stories in the wee hours, the big joke that you have played on all of them by inviting them to this, your private museum of the macabre. They will compliment you on this delightful and picturesque treasure you’ve found and they will exchange fond reminiscences of the great haunted houses from the books they’ve read and the movies they’ve seen; the stories concocted by people like Shirley Jackson and Richard Matheson and Stephen King and Guillermo del Toro that their sleep-deprived minds raided, so deliciously, with every sound your home’s living walls made in the hours between midnight and dawn. Later, returning to their jobs and homes and their other circles of friends, they will embellish the story of their night in your house with as much sensory detail as they can muster, spreading the legend; and as time goes on, its reputation will grow, until strangers come to gawk at it from behind the iron fence, and paranormal researchers write to ask if they can take their measurements.

If you’re willing, idiot reality shows might drop by and film episodes in which their teams of canned investigators wander about without using your perfectly functional electric lights, and offer half-baked dark suppositions about the meaning of every errant noise. You find all this delightful. You also know that it’s all bullshit. There might very well be ghosts here, but in truth you’ve never seen any, or ever come close to believing in any. Maybe they’re around, watching everything you do, and maybe they’re amused, or bothered, or enraged, but they’re also imperceptible, and so by all practical measurements, nonexistent.

This house will never come right out and kill you, not out of malice. You may succumb to an accident like tripping over your own stupid feet while halfway down a flight of stairs, or you may topple a heavy cabinet on top of yourself while trying to move it to another part of the room, or you may suffer your first chest pains while too far from a telephone to summon assistance. But you might very well live a long life here. You should be happy to hear it.

So, cheers.

Two

Or perhaps this is your haunted house.

You may have inherited it and you may have purchased it, considering its sprawling footprint and labyrinthine architecture a fine space to raise a family, but the elements that once made it a merely eccentric place have catalyzed into something much worse. The upstairs corridor that was always unnaturally cool even at the blazing heights of August, a phenomenon you once wrote off as some idiosyncrasy of architecture and air flow, is now not just cold but spectral, a place you avoid because of the icy fingers that caress the base of your spine.

The room of quaint portraiture in which the two of you once drank yourselves silly, making up stories about the people in those paintings who you gave names like Commodore Tightass and Admiral Stupid-Beard, is now a room that you can no longer bear to enter: a gallery of malignant old bastards, guilty of terrible sins, in concert with God alone knows what otherworldly entities. It is impossible to avoid the suspicion that they are still somehow conscious and aware on canvas, their antiquated features having long since twisted into sneers of pure hatred. Their gaze is somehow worse each time you see them, seeing past your reserve to all your worst secrets. They are proud of the stone weight that sits in the pit of your stomach, whenever they might be able to see you.

The wailing sound the wind makes as it roars past your windows is no longer a delicious part of the gag, but a sentient and despairing force, as damned by its imprisonment within your walls as you are, to be locked in here with it.

At night, the flower patterns on the wallpaper, still dimly visible because of the faint phosphorescence of the white spaces, become monstrous tableaux, re-enacting atrocities that once took place here, and are in a sense still happening. They are profane rituals conducted in subterranean candlelit rooms, by hooded figures chanting over innocents who they have shackled to slabs, who cry out for mercy as terrible images are painted on their bare flesh. Creatures neither earthly nor natural appear that were summoned by those rituals and still dwell here. You are aware of them but you cannot escape them, because the stain has transferred to the two of you. You will never be free of it.

Once, you were young and happy; now you are white-haired, drawn, reclusive, half-mad, and defeated. Once, you finished off bottles of wine because you were in love and that is what young couples do; now you nightly drink yourself to oblivion in the vain hope that the nightmares will leave you alone. Once, you would have fled this house when you saw blood dripping from the ceiling. Once, you would have been in the car heading for brighter vistas when the glowing woman appeared at the foot of your bed, lost and forlorn and begging for release you could not provide. Once, you would have burned the place to the ground, just on general principle, when her appealing features ran like wax and revealed the face of something that would suck the marrow from the bones of infants. Now you endure these outrages because you longer have a choice. The house owns you. You cannot escape unscathed now.

In the mornings you step out the front door in the cold light of dawn, not warmed by the golden light on your pale skin. You face your car, offering transportation back to the main road and with it to the modern world, and you regard it as if you no longer know what it’s for. In truth, you are not trapped here. You leave almost daily to tend to the necessities of life, the acquisition of money and groceries and so on that makes continued existence possible, but you have long since sensed that these are temporary departures the house permits as an indulgence. The two of you no longer manage to leave at the same time, not even for the span of a restaurant meal. Always, one of you remains behind, as hostage. The house gets angry if you attempt more, punishing you in more and more debilitating ways, aging you in ways that show on your face, horrifying you on the rare occasions when you permit yourself a glance at your own reflection. After minutes, shivering despite the warmth of the day, you return inside, once again reconciled to your damnation.

You have lived here for six weeks.

You will be here until there’s nothing left of you.

Three

On the other hand, this can be your haunted house.

The two of you, your wife and yourself, have now forgotten the circumstances that led you to choose this place as your home. You know that once upon a time you traveled the world. You crossed borders. You slept in many of the globe’s great cities. You dwelt in places where family smiled on you and the warm sun shone down on you, places where it didn’t matter whether any day was at all different from the last, because at the very least they each had a beginning and an end, intervals interrupted by sleep, and the fresh promise of a new dawn. You always had a past and a present and a future. You had hopes and plans.

There are no such chapter headings now. You do not sleep and you do not eat and you do not go to the bathroom or watch TV or read books or see friends or make love or have conversations; you simply trudge down the halls, forever, searching in vain for the stairway down and the way out.

The air here is so thick that you move as if underwater, one deliberate step after another, following the cries of the one you love, who is always calling you from just around the corner, at the end of the hall you now walk. Your thoughts are sludgy and so you have not learned yet that by the time you reach that next corner, the one you love will have turned the corner after that; that there will be no catching up, not even if you chase her cries another ten or fifty or hundred years.

There are any number of things that a being moved by more than unthinking habit could do in this situation. You could stop and wait for the love of your life to complete a full circuit of this level, and catch up with you. You could speed up, or slow down, or turn around and therefore arrange an interception preferable to all this chasing. You could shout out an advisory: wait where you are, I’m coming. You could enter one of the rooms to your right, the ones with windows leading to the outside world, and break out, escaping to summon help. But none of these things ever occur to you. You are a creature with one impulse, following those cries, catching up with the owner of that voice, seeking a reunion that you still believe in, even if common sense should tell you that it will never come.

This is a mindless quest, but a desperate one, driven by love and loneliness, and occupying so much of your attention that you rarely think of anything else. When you do, the epiphanies you find vanish back into the fog. You honestly don’t want to hold on to the knowledge that you walk through but somehow never disturb inch-deep dust, that the floorboards don’t creak beneath the weight of your feet, and that honestly, you’ve been doing this longer than any human being can draw breath. You certainly don’t wish to remember a night of black rage and blood-stained bedsheets followed by suicide, a night that would not seem to lead to this unending monotonous chase, not in the world of life. Your mind always becomes clouded again just as you seem about to understand it. It’s all right. You don’t need to worry about anything but catching up, to whoever’s making those cries just around the next bend.

If you even ask how long you’ve been here, you miss the point.

Four

But maybe this is your haunted house.

It is like the first in that it will never kill you. It is like the second in that you will be here until there is nothing left of you. It is like the third in that if you even ask how long you’ve been here, you miss the point.

It is again like the first in that you might very well live a long life here.

Unlike the first three we have already visited, it does not strike anyone as a likely haunted house when see from the outside. It is a small L-shaped suburban home, painted some bright color at harmony with the rest of the lazy, tree-lined street. Step outside late in the afternoon and you will hear dogs barking, children shouting taunts at one another from the shared park on the next street over, lawn mowers grinding fresh green grass to the length approved by the neighborhood board. Cars sit unattended in driveways. You are a three-minute walk to a bus stop, and a five-minute drive from a supermarket. The sun shines bright on the shade trees.

Open the front door and you will find a family sharing the space, but existing in a strange silence that is for the most part broken only by necessity. Close examination will reveal that there are fewer of them than there seem to be in the framed photographs adorning one wall. An oil painting over the mantel depicts a man, a woman, and three children, which include two boys and a girl; all smiling, all prosperous, glowing in the manner that only an idealized image can accomplish. You are one of these people. We will not say which one.

The man and the woman in the portrait are many years younger than the graying selves you now know. The man has since lost hair and acquired fat. The woman has since become drawn, developed a vague unfocused look that she maintains with regular trips to the medicine cabinet. You will find her sitting on the edge of her bed in the untidy master bedroom, staring at nothing. She is as lost in whatever she’s thinking, or not thinking, as creatures unaware of their own undead state can be, forever walking in circles around the same dusty corridors.

The oldest child, the daughter, who is beaming in the portrait, now sits in her upstairs room, pale-skinned and sullen-eyed, the glossy hair of the painting now stringy and lifeless. If you check on her right now, you will be able to catch her making hash-marks in one forearm with the edge of an X-Acto Knife. She is very serious about this project, which has been her secret compulsion for years now and which has turned the once-unmarked skin into an archeological record of her need for control. The tip of her tongue emerges from between her teeth as she concentrates on the latest incision of many. She winces at the moment the blood dribbles. She dabs at the wound with a square of toilet paper and casts a brief longing glance at the drawer where she keeps her cigarettes. It’s not like she enjoys smoking all that much. But the lit end can be as good as any blade.

The youngest boy is also ensconced in his room, drawing pictures. They are not nice pictures. He has recently discovered his own sexuality, and has not separated it from some other things he’s been feeling; things that manifest in his drawings as guts from open wounds. He has also discovered the joys of jerking off, but not of lubricant, and several times a day rubs himself raw to images that are still capable of shaming him. Sometimes he wraps a tight leather belt around his neck and hangs himself from the doorknob until the darkness gathers at the corners of his vision and the pounding in his head seems ready to explode. He has at times come so close to passing out from the pressure that he later thrilled to the nearness of his escape, though whether he’s so energized by survival, or the nearness of not-survival, is an issue that still puzzles him. There are school books on his desk, books that he’s opened and pored through and occasionally sounded out with at great cost, but as far as he’s concerned they have next to nothing to offer him. Nobody asks him why he’s covered the windows with black plastic bags, or why he sometimes sits in absolute stillness even while awake.

Between the master bedroom where his mother sits, and his own, there is another, which joins the rest of the world as a place where you will never find his older brother, the middle child, no matter how hard you look. It is now half-shrine to an overwhelming absence, half storage facility for any possessions that need to be put somewhere so they won’t inconvenience the rest of the house. There are boxes within boxes, some filled with disused toys, some filled with nothing more than the Styrofoam packing for appliances. Dig deeply enough, behind all the clutter, and you will find a once-beloved family schnauzer, freeze-dried after its death of old age. Its presence reflects what seemed like a good idea at the time, years ago, when there was a brief local fad of preserving deceased pets in this manner. But nobody in the family wanted it around, and since nobody wanted it thrown out either, it ended up buried in this room’s clutter and, though forgotten, in a way more present than the boy who once slept here. It’s certainly left more physical evidence that it once drew breath.

The house shakes as the garage door opens and the father’s truck pulls in. He staggers from the driver’s seat, entering the home from the garage door, and moves directly to the living room bar, where he fixes himself a scotch and soda. His hands stop trembling. He notes the debris in the living room and calls his family down. Over the next ten minutes or so they arrive, one at a time, and in the half hour after that they do not so much gather at the dinner table but congeal around it. By then he has another drink. By then his daughter is wrapped in the dark long-sleeve shirt that she almost never washes and that conceals the various places where fresh wounds have bled through. By then the boy has girded himself for a half hour of stony silence. By then the mother has sufficiently recovered from her afternoon medication to warm up something. There is very little conversation at the dinner table, beyond the father asking, once again, if it’s too much to ask for somebody to clean the fucking downstairs already.

After dinner the family separates with the urgency of pool balls after a violent break, the father to more drinking and a football game he plays at excessive volume, the mother to another spell of chemically induced catatonia, the son to his failing grades and magazines he keeps under the mattress, the daughter to the latest of a series of notebooks she keeps about how nothing makes sense and how with any luck she’ll die soon. The night outside turns black, the stars hidden behind a veil of pregnant clouds.

Nothing unseen wanders within these walls. No doors open to anything but rooms or closets. There are no portals to alien, incomprehensible places, unless you count the front door, an escape route that no member of the family, but one, has ever used to its fullest potential. Wherever they’ve gone, they’ve always carried this house with them, and they’ve always returned themselves to its dark embrace. From all available evidence, it’s quite possible that they always will, even if they find themselves on the other side of the world.

The game ends. A new program begins. The father sleeps through most of it, but then he stirs in a wet snort of arrested breath, smacks his crusted lips over the foul taste he finds in his mouth, and remembers where he is. After a moment he takes the remote, stabs enforced silence at the screen, and heads for the stairs, which he takes one step at a time, his every footfall an announcement audible to those who have been waiting for him.

Welcome to your haunting.

ABOUT THE AUTHOR
Adam-Troy Castro made his first non-fiction sale to SPY magazine in 1987. His twenty-six books to date include four Spider-Man novels, three novels about his profoundly damaged far-future murder investigator Andrea Cort, and six middle-grade novels about the dimension-spanning adventures of young Gustav Gloom. The penultimate installment in the series, Gustav Gloom and the Inn of Shadows (Grosset and Dunlap), came out in August 2015. The finale published in August 2016. Adam’s darker short fiction for grownups is highlighted by his most recent collection, Her Husband’s Hands and Other Stories (Prime Books). Adam’s works have won the Philip K. Dick Award and the Seiun (Japan) and have been nominated for eight Nebulas, three Stokers, two Hugos, and internationally, the Ignotus (Spain), the Grand Prix de l’Imaginaire (France), and the Kurd-Laßwitz Preis (Germany). He lives in Florida with his wife, Judi, and either three or four cats, depending on what day you’re counting and whether Gilbert’s escaped this week.

ABOUT NIGHTMARE
Nightmare Magazine is edited by bestselling anthology editor John Joseph Adams (Wastelands, The Living Dead). This month’s issue also contains fiction from Rachael K. Jones, Maria Dahvana Headley, and Usman T. Malik. We also have the latest installment of our column on horror, “The H Word,” and of course we’ll have author spotlights with our authors, plus a feature interview with RPG writer C.A. Suleiman.

You can wait for (most of) the rest of this month’s contents to be serialized online, or you can buy the whole issue right now in convenient eBook format for just $2.99.

You can also subscribe and get each issue delivered to you automatically every month for the discounted price of just $1.99 per issue. This month’s issue is a great one, so be sure to check it out. And while you’re at it, tell a friend about Nightmare!

The post Nightmare Presents: Four Haunted Houses by Adam-Troy Castro appeared first on Dread Central.

80s Horror Gets Remixed!

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The internet is a wonderful place, I tell ya! On tap for you right now we have a video entitled 80s Horror Remixed from fan Steve Collender.

The video, clockin’ in at just over 3 minutes, is a collage of 80s horror movies including A Nightmare on Elm Street, Friday the 13th, and Hellraiser set to the tune of Marilyn Manson’s “The Fight Song.”

Turn it up and check it out below! Viva la 80s horror! There’s no better way to quickly bloody up your day!

80s Horror Remxed

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Horizon Zero Dawn Looks Even More Beautiful on the PS4 Pro

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Are you undecided as to whether or not you’ll be buying a PS4 Pro? Yup, the system that might as well be called the “PlayStation 4 Version 2” may not seem like a worthy purchase to those who already own a PS4, but when you see how utterly gorgeous Horizon Zero Dawn looks on the Pro, as shown in this new trailer, it might be worth the purchase just for that alone.

In the time leading up to the game’s release on 28 February, Sony will likely give it a bigger marketing push than any of their other upcoming titles in the hope that it becomes the next big thing. They did the same with No Man’s Sky, and although they’re now trying to distance themselves as much as possible from that game after the whole post-launch fiasco, Horizon Zero Dawn may actually end up being worth the hype. Hell, it sure looks the part.

Synopsis:
Explore a vibrant world rich with the beauty of nature – but inhabited by awe-inspiring, highly advanced machines. As a young machine hunter named Aloy, you must unravel the mysteries of this world and discover your own destiny.

horizon-zero-dawn-ps-pro-trailer-1

The post Horizon Zero Dawn Looks Even More Beautiful on the PS4 Pro appeared first on Dread Central.

Super Castlevania IV Slashes onto the 3DS

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Although the market for dedicated handheld gaming devices is quickly drying up and Nintendo, which has always reigned supreme in this area, is now focusing on licensing off its properties to mobile developers, it’s still refreshing to see that the 3DS, which could very well be their last handheld console, is still getting some strong support.

Super Castlevania IV has just been released on the system’s eShop! Originally released on the SNES in Japan on Halloween 1991, the action platformer classic can be yours for just $7.99. Dracula will never know what hit him!

Synopsis:
Fulfill the Belmont legacy against the forces of darkness.

In the peaceful country of Transylvania, there is a legend of an evil castle and its master, the Prince of Darkness, Dracula. Once every hundred years, the powers of good mysteriously weaken, and evil attempts to resurrect Dracula. It’s up to the Belmont clan to take up the eternal fight against the vampire.

Players take on the role of Simon Belmont, armed with the legendary whip, Vampire Killer, to defeat Dracula and his evil minions. Luckily, Simon has many additional weapons at his disposal, including axes, holy water, crosses, knives, and even a magical stopwatch that can stop the flow of time for a spell. Simon must travel through 11 stages, beginning in the countryside, to reach Dracula’s Castle, all the while overcoming perilous traps and hideous monsters. Only the power of the Belmonts can quell the looming darkness.

This game is only playable in 2D.

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The post Super Castlevania IV Slashes onto the 3DS appeared first on Dread Central.

NECA Blesses Us with Preacher Collectibles

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NECA, the purveyors of all that is plastic and cool, just unveiled a first look at their upcoming collectibles based on the TV version of “Preacher,” and we have ’em for you right here.

The series follows a Texas preacher named Jesse Custer, who is inhabited by a mysterious entity that causes him to develop a highly unusual power: the ability to make people do his bidding with just a word.

The assortment includes Jesse and Cassidy (a hedonistic Irish vampire who becomes Jesse’s best friend), both with authorized likenesses of their actors.

Each fully posable figure stands approximately 6-3/4″ tall and comes with character-specific accessories.

Preacher

Preacher

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