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Rampage Starring Dwayne Johnson Smashing Our Way on April 20, 2018

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Step aside, King Kong and Godzilla. It’s time for a new swarm of giant monsters to stomp onto our screens, as the upcoming video game adaptation Rampage now has a release date set for April 20, 2018. It will reunite San Andreas director Brad Peyton with star Dwayne Johnson.

In the Rampage series, people are turned into giant monsters after consuming a new drink product, who then proceed to destroy everything in sight. The roster included a giant ape and a giant lizard in clear references to cinema’s two most famous beasts.

Now, I know what you’re thinking, so I’m gonna go ahead and say it: why the hell are we getting a Rampage movie? None of the games in the little known series were exactly hits, and the series has also been MIA since the widely panned Total Destruction back in 2006. Of all the great game franchises that could be adapted for the screen, they picked Rampage? Anyway, I’ll try to be optimistic (but it’s hard) at the idea of seeing the Rock battling giant monsters.

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Exclusive: The Domicile Trailer Proves Hell Hath No Fury Like a Dead Woman Scorned

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As the old saying goes, “Hell hath no fury like a woman scorned.” Even more so when the woman is the angry spirit of your recently deceased pregnant wife who finally learns in the afterlife of your philandering ways and that you’ve recently started hooking up again with your mistress. Yeah, you don’t want to be that guy.

Earlier this year writer-director Jared Cohn brought us The Horde, a movie I’d label one of my biggest guilty pleasures of the year except I don’t feel at all guilty about it, in which a jacked-up Marine slaughters the ever-loving hell out of an entire backwoods town of inbred mutant meth dealers after they abduct his schoolteacher girlfriend and her class field trip.

With The Domicile, Cohn’s putting a spin on the ghost flick by having a wrathful entity strike back against her cheating husband.

Steve Richard Harris, Katherine Flannery, and Sara Malakul Lane star.

Synopsis:
Russel Brody, a one-time successful playwright, works diligently on a follow-up play that could land him back in the spotlight he so early craves. With a baby on the way, however, and a strained marriage, stress and frustration take center stage. When his wife accidentally stumbles down the stairs and dies from her injuries, Brody’s mental state goes from bad to one of utter despair.

In a bid to help his friend regain his sanity, Brody’s co-writer David Stanley suggests he revisits Lucy, his former mistress. The ghost of Brody’s dead wife awakens to the sordid details of his unfaithfulness, enraging her supernatural spirit to haunt him in every horrifying way imaginable. At first Brody thinks he’s hallucinating and hearing things in his head, the result of his state of mind and alcohol. But as things intensify, his grip on sanity quickly slips away, and he starts to go mad.

Appearing in every shadow, and provoking him relentlessly, the ghost cranks up her onslaught, making his life a living hell. Brody reaches his breaking point when the ghost possesses his former mistress, and he’s forced to confront the scorned entity — resulting in a climax of both psychological and physical terror.

As you can see from our exclusive trailer debut below, things are anything but docile in this Domicile. I’m getting kind of a “Tales from the Darkside” vibe from the looks of things.

The Domicile

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George A. Romero and Russ Streiner Talk NOTLD 4k Restoration!

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We have been covering the 4k restoration of Night of the Living Dead for a long while now, and with its premiere date set, George A. Romero and Russ Streiner recently sat down with The Verge to talk about what fans can expect from this glorious gift!

The intention of the restoration was not to vacuum up all the dust particles,” said producer and star Streiner. “More than the images themselves, we wanted to restore what the images were trying to tell. It shouldn’t be clean and pristine. It should look how it felt 48 years ago, and the professionals did exactly that.

What we have now, for good or for bad, is exactly what I shot. This is closer than anything we’ve seen to the definitive version of the film. It’s in the right format, 1.33:1, and that’s never been seen before either,” added Romero.

The 4K restoration received its world premiere at MoMA as part of this year’s To Save and Project festival, which is dedicated to celebrating newly preserved and restored films. Romero introduced the film at the premiere.  You have one more chance to see it tomorrow night, November 12th.

From the Prior Press Release:
The Museum of Modern Art announces the addition of George A. Romero’s horror classic Night of the Living Dead to the upcoming To Save and Project festival in November. The iconic horror film, widely diminished by duplication due to infamous copyright issues, will have its world premiere in its originally intended quality, thanks to a painstaking 4K digital restoration by MoMA and The Film Foundation. Director George A. Romero will attend the world premiere on November 5 at 8:00 p.m. at The Museum of Modern Art to introduce the screening. An additional screening will take place at the Museum at 7:00 p.m. on November 12.

Perhaps the most influential horror film of the last 50 years, Romero’s classic is also one of the most abused—subjected, because of its public-domain status, to well over 100 home video releases of deteriorated quality. The film has now been restored to its full, original glory by The Museum of Modern Art and The Film Foundation, working from the original camera negative, which was carefully guarded over the years by the members of Image Ten, the Pittsburgh partnership that originally produced it.

Night of the Living Dead has long been the subject of restoration discussions after a missing copyright notice upon its original 1968 print left it open to duplication and public re-release. Recognizing its cinematic impact immediately, MoMA first acquired an original print in 1970 for its collection. Now, decades later, the Museum presents this important motion picture in its best possible state after a painstaking audio and image restoration.

“It’s an honor and a thrill to have MoMA restore and present a horror movie that I and a group of Pittsburgh friends created nearly 50 years ago,” said Romero. “After working closely with MoMA and The Film Foundation on this restoration, I know the meticulous work that has gone into creating this new restoration; and I am excited to terrify new audiences and devoted fans with a version that returns our film to the quality we originally intended.”

“Our annual To Save and Project festival showcases the best new restorations of masterworks and rediscoveries of world cinema. George Romero’s Night of the Living Dead set the standard for horror and the figure of the zombie in its myriad incarnations on screens large and small. Until now, however, it has been impossible to truly appreciate the film’s formal beauty and visceral power,” said MoMA film curator and festival co-organizer Joshua Siegel. “Our state-of-the-art restoration draws upon the best original visual and audio elements previously thought to have been lost, ensuring that audiences will be able to enjoy Night of the Living Dead as originally intended by its creators for generations to come.”

“The Film Foundation is thrilled that George Romero’s groundbreaking film is being restored from the original camera negative and track. We hope this will allow a new generation to experience the film and appreciate the elements that made it so innovative at the time and give it continued power and relevance today. George Romero’s involvement in the restoration means that this version will be definitive and the only one that truly reflects his vision,” said Margaret Bodde, executive director of The Film Foundation.

The film was restored by The Museum of Modern Art and The Film Foundation with funding provided by the George Lucas Family Foundation. The restoration was overseen by George A. Romero and Image Ten—most especially, Gary Streiner, Russ Streiner, and John Russo—with restoration work done by Cineric Inc, NYC, and Audio Mechanics, Burbank, CA.

Among its many influences, Romero’s film is credited with creating the zombie as we know it today: the reanimated corpse with a taste for the living, seen in everything from “The Walking Dead” to Shaun of the Dead. Despite its humble Pittsburgh working-class origins, exploitation genre ties, and inadequate handling by the original distributor, Night of the Living Dead has set numerous precedents for motion pictures throughout the world. It was the first film of its kind to cast an African-American actor as the lead character based solely on the strength of his performance and tramples widely held taboos of the time—from respect for the dead and authority figures to traditional family relationships and the narrative tradition of heroes surviving to the film’s conclusion.

Night of the Living Dead premieres as part of The Museum of Modern Art’s 14th annual edition of To Save and Project, an international festival dedicated to celebrating newly preserved and restored films from archives, studios, distributors, foundations, and independent filmmakers. Running from November 2 through 23, 2016, To Save and Project is organized by Joshua Siegel, Curator, and Dave Kehr, Adjunct Curator, Department of Film, The Museum of Modern Art.

Please come to Blu-ray. We beg you.

Night of the Living Dead

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Lizzie Borden Takes an Axe to Another Biopic

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The legend of Lizzie Borden keeps on making a killing on film as Deadline is reporting that Jay Huguley has been cast opposite Kristen Stewart and Chloë Sevigny in the Craig William Macneill-directed upcoming Untitled Lizzie Borden biopic. The script was written by Bryce Kass, and filming is said to begin next week.

The film revolves around the story surrounding the infamous murder trial of convicted axe killer Elizabeth Borden (Sevigny), who was eventually acquitted for the 1892 murder of her father and stepmother in Fall Rivers, MA. Huguley will play William Henry Moody, the prosecuting attorney in the case. Stewart plays Bridget Sullivan, the Bordens’ live-in maid and a key witness.

Naomi Despres and Elizabeth Destro are producing.

Huguley was recently seen in AMC’s “The Walking Dead” and “Halt and Catch Fire,” HBO’s “Treme,” and films like 12 Years a Slave and surfer pic Ride.

Lizzie Borden

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Two More Images Found in a Safe Neighborhood

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Described as “Home Alone meets Scream,” director Chris Peckover’s home invasion thriller Safe Neighborhood is set to bring a little fear to the holiday season; and while we don’t yet have any release details for you, we do have two new images that provide you with another taste of what’s to come. Check ’em out!

Peckover wrote the script with Zack Kahn.

Virginia Madsen and Patrick Warburton star alongside Olivia DeJonge, Levi Miller, Ed Oxenbould, Dacre Montgomery, and Aleks Mikic.

Safe Neighborhood

Safe Neighborhood

Synopsis:
Set in a quiet American suburb on a snowy evening on the lead up to Christmas, Ashley (DeJonge), the regular babysitter for Deandra (Madsen) and Robert Lerner (Warburton), has to defend their twelve-year-old son (Miller) from strangers breaking into the house – only to discover that this is far from a normal home invasion.

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Jessica Chastain Regenerates Painkiller Jane for the Big Screen

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More comics are moving to film as Deadline is reporting that Jessica Chastain is set to star in and produce Painkiller Jane, from the same-titled graphic novel series written by Jimmy Palmiotti and Joe Quesada.

Chastain, no stranger to playing tough female roles, will play Jane Vasko, a New York City street cop who gets recruited by the FBI to infiltrate a major NYC drug and human trafficking ring. In a near death experience, Jane develops exceptional regenerative abilities that give her a unique indestructible advantage. With nothing to live for and no way to die, Painkiller Jane becomes an unstoppable force of nature, seeking revenge to those who destroyed her life as she leaves a path of death and destruction in her wake.

Lotus Entertainment’s Lenny Beckerman will produce along with Solipsist Films’ Stephen L’Heureux (Sin City: A Dame To Kill For) and Chastain through her Freckle Films banner. Bill Johnson, Jim Seibel, Ara Keshishian, and Palmiotti will exec produce.

The graphic novel series was published by Paperfilms.

Painkiller Jane

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The Accident Man Seeks Revenge With Ashley Greene

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And the comic-to-film news keeps right on trucking (like it or not) as Deadline is also reporting that Twilight‘s Ashley Greene has landed the lead in Accident Man directed by Jesse Johnson.

The film is based on a character from the graphic novel from the defunct monthly UK comic Toxic!, which was written by Pat Mills in the early 90s. Said to have a Deadpool-esque tone, the story centers on the life of Mike Fallon, a high-class hitman, known for making assassinations look like unfortunate accidents. Fallon’s cavalier attitude changes the day his ex-girlfriend, Beth, is murdered. He teams up with Beth’s new girlfriend, Charlie (Greene), on a murderous rampage to find out who killed her.

Principal photography begins this month in London.

More as it comes.

Accident Man

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Dread Central Opens First Horror Community on Xbox One

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That’s right, horror fiends! With the introduction of community groups on Xbox Live we figured that now was the perfect time for us to throw our hats into the ring and launch the first horror community entitled (what else?) the Dread Central Horror Community.

All you have to do to find us, once logged-in, navigate to the “Community” tab and click on “Clubs on Xbox” and search for Dread Central Horror Community and like the Kandarian demons from Evil Dead… JOIN US!

Related Story: Dread Central Opens First Horror Community on PlayStation 4

Membership is open to EVERYONE. Meet, chat, and game with horror fans, horror filmmakers, and horror industry folk from around the world!

Let the games begin!

Dread Central Xbox

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The CW Developing Supernatural Crime Show Criminal Magic

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With its bloated roster of superhero shows, we’re not sure where The CW might slot a new series; but they are in the process of developing “Criminal Magic,” an hourlong drama from Graham Norris, Rob Thomas, Danielle Stokdyk, and Dan Etheridge, all of whom hail from the network’s “iZombie.”

Per Deadline, “Criminal Magic, described as The Departed meets “The Vampire Diaries,” is being written/executive produced by Norris. Set in present-day Los Angeles, it revolves around two warring street gangs who fight the cops and each other to corner the market on the most lucrative contraband of all: magic. A young woman hiding spectacular magical powers and an undercover cop must try to survive this glamorous world of speakeasies, crime, and danger.

Thomas (who is also working with The CW on a “The Lost Boys” series) executive produces via his Spondoolie Productions alongside frequent collaborators Stokdyk and Etheridge. Warner Bros. TV, where Thomas is under an overall deal, is the studio.

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Rick Springfield Returns in Supernatural Episode 12.07 – Rock Never Dies

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“Supernatural” is going strong in its 12th season, and one of the highlights has been Rick Springfield playing Lucifer’s new “meat suit.” He’ll be returning to the role in the December 1st Episode 12.07, “Rock Never Dies,” which just so happens to be directed by Eduardo Sanchez (The Blair Witch Project, Lovely Molly, “From Dusk Till Dawn”)!

“Supernatural” Episode 12.07 – “Rock Never Dies” (airs 12/1/16)
RICK SPRINGFIELD ROCKS OUT AS LUCIFER – Lucifer (Rick Springfield) realizes that as rock star Vince Vincente he can get his fans to do whatever he wants. Thrilled with this power, Lucifer arranges to play a secret VIP concert in order to kill all of them. Sam (Jared Padalecki), Dean (Jensen Ackles), and Castiel (Misha Collins) enter the underbelly of the music industry to try to stop him. Eduardo Sanchez directed the episode written by Robert Berens.

But first, we have next week’s Episode 12.06, “Celebrating the Life of Asa Fox,” to get through, followed by the show’s Thanksgiving week hiatus. Finally the brothers and Mary reunite!

“Supernatural” Episode 12.06 – “Celebrating the Life of Asa Fox” (airs 11/17/16)
THREE WINCHESTERS ARE BETTER THAN ONE – When hunters gather together to celebrate the life and tragic death of one of their own, Sam (Jared Padalecki), Dean (Jensen Ackles), and Mary (guest star Samantha Smith) must take action when a demon starts picking off hunters one by one. John Badham directed the episode written by Steven Yockey.

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Tokyo Twilight Ghost Hunters: Daybreak Special Gigs (Video Game)

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Developed by Arc System Works/Toybox Inc.Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

Published by Aksys Games

Available on PS4 (reviewed), PS3, and PS Vita

Rated PEGI 12


Throughout the life of one who plays video games, there’s bound to be a handful that stick out in their memory. For me, one such game that I share a storied history with also happens to have the longest name. Newly re-released on the PS4, PS3, and PS Vita is Tokyo Twilight Ghost Hunters: Daybreak Special Gigs. Not to be confused of course with the original: Tokyo Twilight Ghost Hunters. From now on, let’s just call it Tokyo Twilight to save us all time, eh?

My history with Tokyo Twilight began in March of 2015. I was writing for a different website at the time and was just handed down two games for review from my boss. One shall go unnamed, as it is a story for another time. The other game was of course Tokyo Twilight. Ever a fan of Japanese visual novels, I jumped at the chance to review it. A quick Google search had revealed some pretty interesting advances to the visual novel genre in Tokyo Twilight, so I was really excited to get started. That excitement turned to pure, unadulterated boredom and frustration extremely quickly.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

Not quite as frustrated as this drunken businessman ghost holding an umbrella… maybe.

Let’s start with the positives of Tokyo Twilight. I’d rather not paint a dour portrait immediately since this game really did break ground in some ways. In the original, and now in the re-release, Tokyo Twilight divides its time between two genres: visual novel and strategy game. Within the visual novel sections of the game is an aptly named feature called GHOST. This stands for graphics horizontal object streaming. In layman’s terms, the creators of Tokyo Twilight have breathed life into their characters. When speaking to various people throughout the game, their chests will rise and fall with their breathing, they will blink, and their reactions to things will be obvious on their faces. For someone who has played hours upon hours of visual novel games, I greatly appreciated this. Static images can only keep you entertained for so long, even when the story is fascinating. Having something else to look at was great. Especially since there was a novelty factor to seeing characters emotions register on their faces during conversations.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

Ooh, angry Chizuru!

To go along with the characters’ emotions, there is another aspect to Tokyo Twilight that is unique. The game features a “sensory input” system. Unlike most visual novels where stock choices are given for you to choose from, Tokyo Twilight utilizes two wheels. First, there is an emotion choice (love, friendship, sadness, anger, and anxiety). Then, there is a choice between one of the five senses. Hilarity abounds in some of these options since “friendly taste” generally leads to the main character either trying to lick or kiss someone. Almost any emotion mixed with sight usually leads to responses like, “What are you looking at?” or “Are you listening to me?” So be prepared for your character to either seem like a pervert or an idiot. Play your cards right though and you could get a romantic ending with one of the characters like I did with Mifune. The developer and publisher haven’t said whether a same-sex romantic ending is possible, but it’s worth a try! According to the Tokyo Twilight website, these wheel choices do not largely change the way the game progresses, so feel free to fool around as much as you want.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

D’aww, she loves me!

Another positive to Tokyo Twilight is the story. In it you play a young man who has just transferred to a new school. He meets and subsequently connects with two of his new classmates quickly. Masamune Shiga is the smartest person in his class, wheelchair bound, and can see ghosts. Sayuri Mifune is the class president, and also has the ability to see ghosts. The three quickly become close and all work for a company called Gate Keepers, Inc. By day it is an occult publisher, but by night it works with the public to help exorcise troublesome ghosts. The main character quickly becomes an integral part of the Gate Keepers team, and works with them to take down ghosts that are harming humans. Throughout the story, the students question many things including what happens to us when we die, what causes ghosts to linger, and what can we do to free their souls? These are interesting subjects and Tokyo Twilight tackles them head-on. Do I feel like I know the meaning of life, and what will happen to me for sure after I die? Of course not. But do I feel like this aspect of Tokyo Twilight’s plot came full circle? Definitely.

The re-release of Tokyo Twilight brings five new additional story segments to the game. An additional major character is introduced, Chagall. He apparently belongs to the Malleus Maleficarum Organization, and doesn’t agree with Gate Keepers’ practice of profiting off of exorcisms. There are also some new NPCs that show up throughout the game. On Tokyo Twilight’s official website, there are three new NPCs shown, but throughout my gameplay I only encountered two of them. So it’s definitely clear that some choices made in the game will affect the characters you meet. One last little miscellaneous thing that the re-release brings is a bonus for using your save data from the previous game. If you do this you’ll get a charm that you can use in the game! I can’t speak to how worth it it is to have the charm since I don’t have my previous game’s save, but if you can acquire it, why not?

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

This guy’s new! The one on the right anyway. Chagall!

I’d like to move on to the meat and potatoes of Tokyo Twilight—the strategy gameplay—but there’s one other thing that should be mentioned first. There is a lot to do in this game. Outside of the visual novel and regular strategy game aspects there is the Gate Keepers, Inc. home office. Take a big breath, ‘cause here you can do a ton of different things. I’ll list them and then elaborate a bit. The clickable choices are (in no particular order): poster, board game, locker, PC, whiteboard, photo album, welcome mat, briefing desk, and sometimes the light switch. Some are reasonably self explanatory like the poster, locker, and photo album. These allow you to save your game, equip items, and look back on past cutscenes respectively. More complicated are the others. The board game is actually an entirely different game within Tokyo Twilight. It’s called Hypernatural, and is essentially a simplified version of the main game’s battle system. The Gate Keepers office PC has many options including the ability to take on side requests, trade in points for items, and read a glossary of relevant terms as well as a list of ghosts you’ve fought. Using the whiteboard you can learn new skills and raise stats that impact things like how much traps cost to set, and how many friendship points you receive from interactions. The welcome mat allows you to move either to a store where you can purchase armor/weapons/items, or to M.I.T. (Moichi Industries Tec Lab) where you can craft these things instead. The briefing desk is where you begin main and side exorcism requests. Finally, the light switch allows you to move into the next visual novel chapter after exorcisms. All of these things, while they are many, are still only a small fraction of the game. They’re also arguably not important in some cases. I traded in points for items a handful of times since I found it more worthwhile to craft or buy them. I played a few rounds of Hypernatural to figure out how it worked and then never touched it again since it didn’t help my characters level up. Instead I spent most of my time on the PC taking side exorcism requests so I could grind for levels.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

The ever cluttered Gate Keepers, Inc. home office.

All right, now that we’re finally past the visual novel and Gate Keepers, Inc. home office stuffs, on to the gameplay! As I’ve mentioned a few times already, Tokyo Twilight is also a strategy game. You choose an exorcism request which leads you to a map of the location the ghost haunts. Before entering the location you can set traps for the would-be baddies. Each trap costs money and you can only set so many. But these can be a big help in cornering ghosties on the map. Once you’ve done this you are transferred to the actual battle. Each character has an amount of action points based on their level. Action points are used for movement, skills, and items. So long as you have enough AP, you can have your characters attack multiple times if you want (this is new to the re-release). There’s always a main target in these battles, but sometimes there will be a few extra ghosts running around that you can either take out or ignore. Taking them out gets you extra experience points, but takes up your time depending on how many people you need to take it out. The battles are all timed in “minutes,” which is actually a turn counter.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

You will see this screen A LOT.

While this all sounds well and good, I have to burst that bubble. The battles in Tokyo Twilight are the worst part of the game. Unfortunately the entire system feels like an exercise in micro-managing. That’s when I’m not hurting myself eye-rolling at the clearly procedurally generated ghost names. Watch out for that “Stumbling Gorgeous Spider!” Don’t go near that “Inviting Scarred Movie,” he only invites bad, bad things. Of course I haven’t mentioned the incessant rock music that plays on a loop in the background. Don’t get me wrong, I love rock music. See? I even bolded it. But something about hearing the same track over and over again spoiled it for me in Tokyo Twilight. Back to the real issue at hand though. Tokyo Twilight’s battle system can be exhausting. Even the short battles feel like they take forever since you’re always telling four people every little thing they have to do. Then of course there’s the fact that you’ll definitely be playing some battles over and over again. There are huge level gaps in Tokyo Twilight at times. Often you’ll go from one main exorcism to another where the next boss is exceedingly higher level than the previous. Be prepared to grind, and grind, and grind. I can’t tell you how many times I fell asleep grinding while playing Tokyo Twilight. I don’t know about you guys, but I don’t think a good game should put you to sleep… Unless it’s Pokemon. Those games are narcolepsy triggers for me for some reason.

Speaking of the difficulty though, I have heard from others that this re-release of Tokyo Twilight is much harder than the original game. Seeing as how the game came out September 20th 2016, and I’m just now reviewing it, I’m inclined to agree. By the time I had finished the game I’d completed over 100 exorcisms, and that’s not possible unless you’ve taken dozens of extra side ones. The last boss in the game was the most infuriating because you can only battle him after doing two other battles first. Between which you cannot restock your items or swap out equipment. Let’s just say I maxed out a bunch of my main character’s stats before finally winning. That truly shouldn’t be necessary in most games.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

I’m talking about this snarky motherfucker right here.

Well friends, we’ve come now to the end. Literally. We have got to talk about the elephant in the room, the end of Tokyo Twilight. Is the finale in Tokyo Twilight Ghost Hunters: Daybreak Special Gigs worth all the suffering I went through to reach it? Absolutely not. SPOILER ALERT, one of the main character’s classmates—Shiga—has his paralysis cured near the end of the game. Yippee! But oh, not so fast! His legs are taken from him again at the very end of the game. Oops, sorry Shiga. Tokyo Twilight doesn’t reveal anything at all about Shiga’s condition after the game ends either. As far as we know he’s paralyzed for life again, and that just sucks. Also, the main character dies. You spend a good portion of the end of the game playing as a ghost. Oh the irony. Don’t worry though, if you stick through the end-game credits, you’ll find out that he magically becomes a real boy again! No explanation as to how, no explanation as to how someone finds him, no explanation as to how the hell his dead body got there in the first place, and definitely no explanation of what happens next. It doesn’t even really feel like they were leaving the game open for a sequel, but of course that’s always still possible.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs functions much like the original. It introduces some snazzy new technology for visual novel games that I personally think should be adopted across the board. There is an interesting story to follow that pokes at some deep questions. However, the basic strategy gameplay is as infuriating as it is lengthy. I fell asleep multiple times trying to get through Tokyo Twilight when I played the original, and unfortunately did the same this time around too. If you want a challenge, and want a game that will last you a long time (because you’ll be playing it in small increments), then get Tokyo Twilight. Or if you enjoy watching your friends rage quit, get this game. Past that, you can give Tokyo Twilight a hard pass.

Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

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Ghost in the Shell Cracks Open its Official Artwork and Global Trailer

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After months of speculation highlighted by a few teasers and featurettes, we finally have the official trailer for the big screen adaptation of Ghost in the Shell along with some artwork.

In celebration of the upcoming release, stars Scarlett Johansson, “Beat” Takeshi Kitano, and director Rupert Sanders joined fans and influencers from across the globe in Tokyo this weekend for the film’s global launch party. Opening with Taiko drummers, including the legendary anime film composer Kenji Kawai, the event held at TABLOID began with a screening of never-before-seen footage from the film. Attendees were given an exclusive behind-the-scenes look at the costumes and props from Ghost in the Shell as well as an opportunity to capture their experience in a film-centric experiential photo booth – “Becoming the Major.”

The exciting show concluded with Johansson, Kitano, and Sanders debuting the film’s global trailer, triggering its worldwide launch, and you can see it in full below.

The film is directed by Rupert Sanders and stars Scarlett Johansson, “Beat” Takeshi Kitano as Daisuke Aramaki, Juliette Binoche as Dr. Ouelet, Michael Pitt as Kuze, Pilou Asbæk as Batou, and Kaori Momoi. The members of Section 9 are played by Chin Han, Danusia Samal, Lasarus Ratuere, Yutaka Izumihara, and Tuwanda Manyimo.

Paramount Pictures will release Ghost in the Shell in the U.S. on March 31, 2017.

Synopsis:
Based on the internationally-acclaimed sci-fi property, Ghost in the Shell follows the Major, a special ops, one-of-a-kind human-cyborg hybrid, who leads the elite task force Section 9. Devoted to stopping the most dangerous criminals and extremists, Section 9 is faced with an enemy whose singular goal is to wipe out Hanka Robotics’ advancements in cyber technology.

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AFM 2016: Snake Outta Compton Is an Actual Movie Actually Being Made

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snakeouttacomptonEvery year there are always a few audacious film titles and preposterous promo posters that make you question the sanity of the entire film industry. This year’s American Film Market has found its “this cannot possibly be real” motion picture.

Ladies and gentlemen, I give you…

Snake Outta Compton.

Automatic Entertainment is the production company behind this actual movie that is actually getting made. James and Jon Kondelik, the directing duo responsible for The Asylum’s loopy Airplane vs. Volcano and Syfy’s Dam Sharks, are billed as the filmmakers at the helm of this madness.

According to the listing, Snake Outta Compton is “in production.”

Synopsis:
There’s a giant motherfkin’ snake loose on the streets of Compton! The world’s most dangerous city, with the most dangerous rap group, harassed by the most dangerous police force, will now battle with the world’s most dangerous big-ass snake! Beware of terrible rhymes, unfriendly fire, and monstrous fangs in this unpredictable and outrageous satire of creature features, urban gangster films, and hip-hop culture.

This is happening! This is actually happening!

The post AFM 2016: Snake Outta Compton Is an Actual Movie Actually Being Made appeared first on Dread Central.

Don’t Let Your Wii U Gather Dust Just Yet; Resident Evil: The Umbrella Chronicles Released on the System

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It’s impossible to hear the words “Wii U” mentioned these days without also hearing “discontinued.” Yup, the console’s now officially dead and buried, as Nintendo has now decided not to manufacture it anymore with the Switch being just around the corner.

Capcom, however, has decided to give the Wii U one final bit of love by releasing the 2007 classic Resident Evil: The Umbrella Chronicles on the system’s eShop (which will likely remain online for quite some time, even with the console being discontinued) for $19.99. I just hope they also give the Switch a high level of support because lord knows it’s gonna need as many third party titles as possible to even dream of going up against its competition.

Uncover the Backstory Behind the Fall of The Umbrella Corporation:
Swarms of undead creatures and mutated terrors rule the streets, pestilent hordes born of Umbrella’s botched biowarfare research. Gather your firepower, choose various routes and pathways, and prepare to face the horror as you uncover the dark truth that could take Umbrella down forever.

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The post Don’t Let Your Wii U Gather Dust Just Yet; Resident Evil: The Umbrella Chronicles Released on the System appeared first on Dread Central.

Kong: Skull Island – Counting Down the Days to a New Trailer

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Teaser trailers for trailers (as silly as that may seem) have become a staple of the Hollywood Machine, and the good folks behind Kong: Skull Island have been counting down the days to their latest trailer by showing Kong… well… whipping ass! Check out these teasers!

Tom Hiddleston, Brie Larson, John Goodman, Samuel L. Jackson, Tom Wilkinson, John C. Reilly, Toby Kebbell, Will Brittain, Thomas Mann, Jason Mitchell, Corey Hawkins, John Ortiz, Eugene Cordero, and Shea Whigham star.

Jordan Vogt-Roberts directed from a script by John Gatins and Max Borenstein. Producing are Legendary’s John Jashni and Thomas Tull as well as Mary Parent.  Kong: Skull Island will hit theaters on March 10, 2017.

Synopsis:
Kong: Skull Island reimagines the origin of the mythic Kong in a compelling, original adventure from director Jordan Vogt-Roberts. A diverse team of explorers is brought together to venture deep into an uncharted island in the Pacific—as beautiful as it is treacherous—unaware that they’re crossing into the domain of the mythic Kong.

Kong: Skull Island

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Killing Floor 2 Goes Gold

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Killing Floor 2 is almost here, and just ahead of its November 18th release, the game has gone gold for PS4.

From the Press Release:
Hot off the heels of a massively successful PlayStation®4 open beta, where many console players had a chance to experience the frenetic, zed-slaying co-op gameplay online for the very first time, Deep Silver and Tripwire Interactive are extremely excited to reveal that KILLING FLOOR 2 has officially Gone Gold on PlayStation®4.

Tripwire is also pleased to announce that just days before its full release, Steam Early Access sales of KILLING FLOOR 2 have exceeded over 1 million units sold, marking its place as one of the top selling Early Access titles to ever be released on Steam. The community feedback garnered during the Early Access period has been invaluable for the team at Tripwire in preparing the game for full release and beyond.

Both announcements arrive in time for KILLING FLOOR 2’s upcoming full global release on Friday, November 18th, for PlayStation®4 Pro, PlayStation®4, and PC.

KILLING FLOOR 2 is developed by Tripwire Interactive and will be published by Deep Silver and Iceberg Interactive.

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The Witch Director Talks Remaking Nosferatu

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Talks of remaking F.W. Murnau’s 1922 classic Nosferatu have been happening for what feels like forever. With The Witch making a lot of noise in the world of horror, it was reported a while back that its director, Robert Eggers, was tapped to helm the remake of one of the creepiest vampire tales of all time.

Recently Indiewire caught up with Eggers to get his feelings on the project.

[It’s shocking] to me. It feels ugly and blasphemous and egomaniacal and disgusting for a filmmaker in my place to do Nosferatu next,” Eggers admitted. “I was really planning on waiting a while, but that’s how fate shook out.

I saw a picture of Max Schreck as Count Orlok in a book in my elementary school and I lost my mind,” said Eggers. Afterward, Eggers made his mother drive to the mall in rural New Hampshire so they could order a VHS of the 1922 classic. “Then, when I was 17, I directed the senior play [of] ‘Nosferatu,’” said Eggers. “It was very expressionist, it was much more expressionist than the film is. It was ‘Cabinet of Dr. Caligari’ style [German Expressionistic].

Nosferatu has a very close, magical connection for me. Though if I were to make the movie 17-year-old Rob was going to make of Nosferatu it would have been something between like The Nightmare Before Christmas and Sin City, whereas this is going to be the same approach as The Witch, where 1830s Biedermeier Baltic Germany needs to be articulated in a way that seems real.

Nosferatu

The post The Witch Director Talks Remaking Nosferatu appeared first on Dread Central.

Ashley Bell Is the Girl Next Door

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Around here we love us some Ashley Bell. Here’s an actor who brings fire to her roles and gives her all every time. As a result we jump at the chance to report on what she’s got cookin’!

According to Deadline Bell has been cast as the lead in the film Next Door from MarVista Entertainment.

Directed by Kenny Gage and Devon Downs, the film is about a young woman who accepts an offer from her therapist neighbor to be treated for free and thinks she’s found the perfect situation. But the more she learns about her seemingly altruistic savior, the more she begins to fear for her safety.

Adam Rockoff wrote the script with Kimberly A. Ray producing. Bell most recently starred in indie film Carnage Park from IFC and has also completed production on Mickey Keating’s Psychopaths.

Ashley Bell

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Rest in Peace: Lupita Tovar

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If you’re at all familiar with the Spanish version of Dracula that was filmed simultaneously with the Bela Lugosi version, then you know exactly how good it was. Dare I say it… it was an overall better film than the one featuring the great Bela. That’s why we’re sad to announce the passing of its oldest living star, Lupita Tovar.

Tovar, who played Eva Steward in the 1931 Spanish-language version of Dracula, has passed away at the wondrous age of just 106, according to a Facebook post from her niece Lucy. Lupita also graced our genre once more in the Spanish language remake of The Cat and the Canary, entitled La Voluntad del Muerto.

We here at Dread Central would like to take this time to offer our sincerest condolences to Tovar’s friends, family members, and constituents. Duerme con los ángeles y gracias por todo lo que has dado y por los recuerdos que has creado. Dios te bendiga.

Lupita Tovar

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Make a Date with The Unspoken

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Word’s just come across our desks that The Unspoken will be hitting DVD December 6th from Anchor Bay Entertainment, so if you missed it on VOD, here’s your chance to see it!

From the Press Release:
From the executive producer of Paranormal Activity and Insidious comes THE UNSPOKEN, an eerie thrill ride into the horror that lurks in an unsuspecting small town.

In 1997 the close-knit Anderson family vanished from their country home without a trace and without an explanation. No bodies were ever found, and for 17 years the house has remained undisturbed… until now. A sinister tale of haunting and murder, THE UNSPOKEN is a refreshing twist on the horror genre.

Directed by award-winning filmmaker Sheldon Wilson (Kaw, Shallow Ground) and starring Neal McDonough (“Suits,” “Arrow”), Jodelle Ferland (Silent Hill), Sunny Suljic, and Matt Bellefleur, look for the film on DVD December 6th.

The Unspoken

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